rj-action-library/Runtime/Shading/Generators/Spatial/UV/UVSource/UVSource.cs

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2025-09-21 07:35:17 +00:00
using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public abstract partial class UVSource:Resource
{
public abstract List<ShaderCode> GetUV( ShaderGenerationContext context, string target, int offsetIndex );
}
}