2025-09-21 07:35:17 +00:00
										 
									 
								 
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								using Godot;
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								using System.Reflection;
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								using System.Collections.Generic;
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								namespace Rokojori
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								{ 
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								  [Tool]
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								  [GlobalClass]
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											2025-09-26 12:00:59 +00:00
										 
									 
								 
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								  public abstract partial class UVSource:ShaderGenerationModule
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											2025-09-21 07:35:17 +00:00
										 
									 
								 
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								  { 
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								    public abstract List<ShaderCode> GetUV( ShaderGenerationContext context, string target, int offsetIndex );
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								  }
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								}
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