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								using Godot;
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								using Godot.Collections;
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								using System.Collections.Generic;
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								namespace Rokojori
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								{  
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								  [Tool]
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								  [GlobalClass]
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								  public partial class PixelationEffect:SingleShaderCompositorEffect
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								  {
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								    public static readonly string shaderPath = Path( "Pixelation/PixelationShader.glsl" );
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								    [Export]
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								    public float pixelSize = 1f;
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								    [Export]
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								    public float pixelSizePower = 1f;
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								    protected override void OnConfigure()
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								    {
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								      EffectCallbackType = EffectCallbackTypeEnum.PostTransparent;
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								      _shaderPath = shaderPath;
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								      _groupSize = 8;
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								    }
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								    protected override void SetConstants()
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								    {     
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								      constants.Set(
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								        (Vector2)context.internalSize, 
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								        Mathf.Pow( pixelSize, pixelSizePower )
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								      );
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								    }
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								    protected override void RenderView()
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								    {
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								      context.AssignScreenColorTexture();
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								      context.pushConstants = constants;
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								      context.ProcessComputeProgram();
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								    }
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								  }
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								}
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