rj-action-library/Runtime/Rendering/CompositorEffects/Pixelation/PixelationEffect.cs

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C#
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using Godot;
using Godot.Collections;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class PixelationEffect:SingleShaderCompositorEffect
{
public static readonly string shaderPath =
RokojoriPlugin.Path( "Runtime/Rendering/CompositorEffects/Pixelation/PixelationShader.glsl" );
[Export]
public float pixelSize = 1f;
[Export]
public float pixelSizePower = 1f;
protected override void OnConfigure()
{
EffectCallbackType = EffectCallbackTypeEnum.PostTransparent;
_shaderPath = shaderPath;
_groupSize = 8;
}
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protected override void SetConstants()
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{
constants.Set(
(Vector2)context.internalSize,
Mathf.Pow( pixelSize, pixelSizePower )
);
}
protected override void RenderView()
{
context.Assign_ScreenColorTexture();
context.pushConstants = constants;
context.Render();
}
}
}