14 lines
238 B
C#
14 lines
238 B
C#
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using Godot;
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using System.Collections;
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using System.Collections.Generic;
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using Godot.Collections;
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namespace Rokojori
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{
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public enum CharacterDirectionProcessing
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{
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None,
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Zero_Y_And_Normalize,
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Project_On_TransformPlane
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}
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}
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