78 lines
4.6 KiB
C#
78 lines
4.6 KiB
C#
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using Godot;
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namespace Rokojori
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{
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// Generated by ShaderClassGenerator
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public class ScanGradientShader
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{
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public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
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"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/ScanGradient/ScanGradient.gdshader"
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);
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public static readonly ColorPropertyName albedo = ColorPropertyName.Create( "albedo" );
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public static readonly FloatPropertyName grow = FloatPropertyName.Create( "grow" );
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public static readonly FloatPropertyName range = FloatPropertyName.Create( "range" );
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public static readonly FloatPropertyName offset = FloatPropertyName.Create( "offset" );
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public static readonly FloatPropertyName rangeWobble = FloatPropertyName.Create( "rangeWobble" );
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public static readonly FloatPropertyName rangeWobbleDuration = FloatPropertyName.Create( "rangeWobbleDuration" );
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public static readonly FloatPropertyName offsetWobble = FloatPropertyName.Create( "offsetWobble" );
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public static readonly FloatPropertyName offsetWobbleDuration = FloatPropertyName.Create( "offsetWobbleDuration" );
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public static readonly FloatPropertyName noiseScale = FloatPropertyName.Create( "noiseScale" );
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public static readonly Vector3PropertyName noiseOffset = Vector3PropertyName.Create( "noiseOffset" );
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public static readonly FloatPropertyName noiseAmount = FloatPropertyName.Create( "noiseAmount" );
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public static readonly FloatPropertyName rgbScale = FloatPropertyName.Create( "rgbScale" );
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public static readonly FloatPropertyName alphaScale = FloatPropertyName.Create( "alphaScale" );
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public static readonly Texture2DPropertyName textureAlbedo = Texture2DPropertyName.Create( "texture_albedo" );
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public static readonly Texture2DPropertyName scanTexture = Texture2DPropertyName.Create( "scanTexture" );
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}
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[Tool]
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[GlobalClass]
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public partial class ScanGradientMaterial:CustomMaterial
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{
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public static readonly CachedResource<ScanGradientMaterial> White = CustomMaterial.Cached<ScanGradientMaterial>(
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"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/ScanGradient/ScanGradient White.material"
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);
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public readonly CustomMaterialProperty<Color> albedo;
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public readonly CustomMaterialProperty<float> grow;
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public readonly CustomMaterialProperty<float> range;
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public readonly CustomMaterialProperty<float> offset;
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public readonly CustomMaterialProperty<float> rangeWobble;
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public readonly CustomMaterialProperty<float> rangeWobbleDuration;
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public readonly CustomMaterialProperty<float> offsetWobble;
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public readonly CustomMaterialProperty<float> offsetWobbleDuration;
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public readonly CustomMaterialProperty<float> noiseScale;
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public readonly CustomMaterialProperty<Vector3> noiseOffset;
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public readonly CustomMaterialProperty<float> noiseAmount;
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public readonly CustomMaterialProperty<float> rgbScale;
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public readonly CustomMaterialProperty<float> alphaScale;
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public readonly CustomMaterialProperty<Texture2D> textureAlbedo;
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public readonly CustomMaterialProperty<Texture2D> scanTexture;
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public ScanGradientMaterial()
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{
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Shader = ScanGradientShader.shader.Get();
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albedo = new CustomMaterialProperty<Color>( this, ScanGradientShader.albedo );
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grow = new CustomMaterialProperty<float>( this, ScanGradientShader.grow );
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range = new CustomMaterialProperty<float>( this, ScanGradientShader.range );
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offset = new CustomMaterialProperty<float>( this, ScanGradientShader.offset );
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rangeWobble = new CustomMaterialProperty<float>( this, ScanGradientShader.rangeWobble );
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rangeWobbleDuration = new CustomMaterialProperty<float>( this, ScanGradientShader.rangeWobbleDuration );
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offsetWobble = new CustomMaterialProperty<float>( this, ScanGradientShader.offsetWobble );
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offsetWobbleDuration = new CustomMaterialProperty<float>( this, ScanGradientShader.offsetWobbleDuration );
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noiseScale = new CustomMaterialProperty<float>( this, ScanGradientShader.noiseScale );
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noiseOffset = new CustomMaterialProperty<Vector3>( this, ScanGradientShader.noiseOffset );
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noiseAmount = new CustomMaterialProperty<float>( this, ScanGradientShader.noiseAmount );
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rgbScale = new CustomMaterialProperty<float>( this, ScanGradientShader.rgbScale );
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alphaScale = new CustomMaterialProperty<float>( this, ScanGradientShader.alphaScale );
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textureAlbedo = new CustomMaterialProperty<Texture2D>( this, ScanGradientShader.textureAlbedo );
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scanTexture = new CustomMaterialProperty<Texture2D>( this, ScanGradientShader.scanTexture );
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}
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}
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}
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