rj-action-library/Runtime/Shading/Shaders/Effects/ScanGradient/ScanGradientMaterial.cs

78 lines
4.6 KiB
C#

using Godot;
namespace Rokojori
{
// Generated by ShaderClassGenerator
public class ScanGradientShader
{
public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/ScanGradient/ScanGradient.gdshader"
);
public static readonly ColorPropertyName albedo = ColorPropertyName.Create( "albedo" );
public static readonly FloatPropertyName grow = FloatPropertyName.Create( "grow" );
public static readonly FloatPropertyName range = FloatPropertyName.Create( "range" );
public static readonly FloatPropertyName offset = FloatPropertyName.Create( "offset" );
public static readonly FloatPropertyName rangeWobble = FloatPropertyName.Create( "rangeWobble" );
public static readonly FloatPropertyName rangeWobbleDuration = FloatPropertyName.Create( "rangeWobbleDuration" );
public static readonly FloatPropertyName offsetWobble = FloatPropertyName.Create( "offsetWobble" );
public static readonly FloatPropertyName offsetWobbleDuration = FloatPropertyName.Create( "offsetWobbleDuration" );
public static readonly FloatPropertyName noiseScale = FloatPropertyName.Create( "noiseScale" );
public static readonly Vector3PropertyName noiseOffset = Vector3PropertyName.Create( "noiseOffset" );
public static readonly FloatPropertyName noiseAmount = FloatPropertyName.Create( "noiseAmount" );
public static readonly FloatPropertyName rgbScale = FloatPropertyName.Create( "rgbScale" );
public static readonly FloatPropertyName alphaScale = FloatPropertyName.Create( "alphaScale" );
public static readonly Texture2DPropertyName textureAlbedo = Texture2DPropertyName.Create( "texture_albedo" );
public static readonly Texture2DPropertyName scanTexture = Texture2DPropertyName.Create( "scanTexture" );
}
[Tool]
[GlobalClass]
public partial class ScanGradientMaterial:CustomMaterial
{
public static readonly CachedResource<ScanGradientMaterial> White = CustomMaterial.Cached<ScanGradientMaterial>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/ScanGradient/ScanGradient White.material"
);
public readonly CustomMaterialProperty<Color> albedo;
public readonly CustomMaterialProperty<float> grow;
public readonly CustomMaterialProperty<float> range;
public readonly CustomMaterialProperty<float> offset;
public readonly CustomMaterialProperty<float> rangeWobble;
public readonly CustomMaterialProperty<float> rangeWobbleDuration;
public readonly CustomMaterialProperty<float> offsetWobble;
public readonly CustomMaterialProperty<float> offsetWobbleDuration;
public readonly CustomMaterialProperty<float> noiseScale;
public readonly CustomMaterialProperty<Vector3> noiseOffset;
public readonly CustomMaterialProperty<float> noiseAmount;
public readonly CustomMaterialProperty<float> rgbScale;
public readonly CustomMaterialProperty<float> alphaScale;
public readonly CustomMaterialProperty<Texture2D> textureAlbedo;
public readonly CustomMaterialProperty<Texture2D> scanTexture;
public ScanGradientMaterial()
{
Shader = ScanGradientShader.shader.Get();
albedo = new CustomMaterialProperty<Color>( this, ScanGradientShader.albedo );
grow = new CustomMaterialProperty<float>( this, ScanGradientShader.grow );
range = new CustomMaterialProperty<float>( this, ScanGradientShader.range );
offset = new CustomMaterialProperty<float>( this, ScanGradientShader.offset );
rangeWobble = new CustomMaterialProperty<float>( this, ScanGradientShader.rangeWobble );
rangeWobbleDuration = new CustomMaterialProperty<float>( this, ScanGradientShader.rangeWobbleDuration );
offsetWobble = new CustomMaterialProperty<float>( this, ScanGradientShader.offsetWobble );
offsetWobbleDuration = new CustomMaterialProperty<float>( this, ScanGradientShader.offsetWobbleDuration );
noiseScale = new CustomMaterialProperty<float>( this, ScanGradientShader.noiseScale );
noiseOffset = new CustomMaterialProperty<Vector3>( this, ScanGradientShader.noiseOffset );
noiseAmount = new CustomMaterialProperty<float>( this, ScanGradientShader.noiseAmount );
rgbScale = new CustomMaterialProperty<float>( this, ScanGradientShader.rgbScale );
alphaScale = new CustomMaterialProperty<float>( this, ScanGradientShader.alphaScale );
textureAlbedo = new CustomMaterialProperty<Texture2D>( this, ScanGradientShader.textureAlbedo );
scanTexture = new CustomMaterialProperty<Texture2D>( this, ScanGradientShader.scanTexture );
}
}
}