rj-action-library/Runtime/Procedural/Mesh/MeshSurface.cs

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using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
namespace Rokojori
{
public class MeshSurface
{
public Mesh mesh;
public Material material;
public int index;
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public Node owner;
public int instanceIndex;
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public MeshSurface( Mesh mesh, Material material, int index, Node owner = null, int instanceIndex = -1 )
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{
this.index = index;
this.mesh = mesh;
this.material = material;
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this.owner = owner;
this.instanceIndex = instanceIndex;
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}
}
}