using System.Collections; using System.Collections.Generic; using Godot; using System; namespace Rokojori { public class MeshSurface { public Mesh mesh; public Material material; public int index; public Node owner; public int instanceIndex; public MeshSurface( Mesh mesh, Material material, int index, Node owner = null, int instanceIndex = -1 ) { this.index = index; this.mesh = mesh; this.material = material; this.owner = owner; this.instanceIndex = instanceIndex; } } }