2025-05-27 20:07:15 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using System.Text;
|
|
|
|
using System;
|
|
|
|
using Godot;
|
|
|
|
|
|
|
|
namespace Rokojori
|
|
|
|
{
|
|
|
|
[Tool]
|
|
|
|
[GlobalClass]
|
2025-06-19 17:22:25 +00:00
|
|
|
public partial class FloatValue:BoxedFloatValue
|
2025-05-27 20:07:15 +00:00
|
|
|
{
|
|
|
|
[Export]
|
|
|
|
public float value;
|
|
|
|
|
2025-06-19 17:22:25 +00:00
|
|
|
public override float GetFloatValue()
|
2025-05-27 20:07:15 +00:00
|
|
|
{
|
2025-06-19 17:22:25 +00:00
|
|
|
return value;
|
2025-05-27 20:07:15 +00:00
|
|
|
}
|
|
|
|
|
2025-06-19 17:22:25 +00:00
|
|
|
public override void SetFloatValue( float value )
|
|
|
|
{
|
|
|
|
this.value = value;
|
|
|
|
}
|
|
|
|
|
2025-05-27 20:07:15 +00:00
|
|
|
public static FloatValue Create( float value )
|
|
|
|
{
|
|
|
|
var fv = new FloatValue();
|
|
|
|
fv.value = value;
|
|
|
|
|
|
|
|
return fv;
|
|
|
|
}
|
|
|
|
|
2025-06-10 13:16:36 +00:00
|
|
|
public static FloatValue Create( double value )
|
|
|
|
{
|
|
|
|
return Create( (float) value );
|
|
|
|
}
|
|
|
|
|
2025-05-27 20:07:15 +00:00
|
|
|
public static FloatValue Clone( FloatValue value, bool deepClone )
|
|
|
|
{
|
|
|
|
if ( deepClone )
|
|
|
|
{
|
|
|
|
return value == null ? null : Create( value.value );
|
|
|
|
}
|
|
|
|
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
2025-06-19 17:22:25 +00:00
|
|
|
public static FloatValue Create( BoxedFloatValue floatValue )
|
2025-05-27 20:07:15 +00:00
|
|
|
{
|
2025-06-19 17:22:25 +00:00
|
|
|
if ( floatValue == null )
|
2025-05-27 20:07:15 +00:00
|
|
|
{
|
2025-06-19 17:22:25 +00:00
|
|
|
return null;
|
2025-05-27 20:07:15 +00:00
|
|
|
}
|
|
|
|
|
2025-06-19 17:22:25 +00:00
|
|
|
return new FloatValue { value = floatValue.GetFloatValue() };
|
|
|
|
}
|
|
|
|
|
2025-05-27 20:07:15 +00:00
|
|
|
}
|
|
|
|
}
|