using System.Collections; using System.Collections.Generic; using System.Text; using System; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class FloatValue:BoxedFloatValue { [Export] public float value; public override float GetFloatValue() { return value; } public override void SetFloatValue( float value ) { this.value = value; } public static FloatValue Create( float value ) { var fv = new FloatValue(); fv.value = value; return fv; } public static FloatValue Create( double value ) { return Create( (float) value ); } public static FloatValue Clone( FloatValue value, bool deepClone ) { if ( deepClone ) { return value == null ? null : Create( value.value ); } return value; } public static FloatValue Create( BoxedFloatValue floatValue ) { if ( floatValue == null ) { return null; } return new FloatValue { value = floatValue.GetFloatValue() }; } } }