24 lines
565 B
C#
24 lines
565 B
C#
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using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public abstract partial class GeometryModifier:ShaderGenerationModule
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{
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public virtual bool IsSameType( GeometryModifier modifier )
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{
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return modifier.GetType() == GetType();
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}
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public abstract List<ShaderCode> GetGeometryCode( ShaderGenerationContext context, int offsetIndex );
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public string GetSuffix( int offsetIndex )
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{
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return offsetIndex <= 0 ? "" : ( "_" + ( offsetIndex + 1 ) );
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}
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}
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}
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