using Godot; using System.Reflection; using System.Collections.Generic; namespace Rokojori { [Tool] [GlobalClass] public abstract partial class GeometryModifier:ShaderGenerationModule { public virtual bool IsSameType( GeometryModifier modifier ) { return modifier.GetType() == GetType(); } public abstract List GetGeometryCode( ShaderGenerationContext context, int offsetIndex ); public string GetSuffix( int offsetIndex ) { return offsetIndex <= 0 ? "" : ( "_" + ( offsetIndex + 1 ) ); } } }