31 lines
495 B
C#
31 lines
495 B
C#
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using System;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class SetCameraFarDOF:Action
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{
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[Export]
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public WorldEnvironment worldEnvironment;
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[Export]
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public bool dofBlurFarEnabled = true;
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protected override void _OnTrigger()
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{
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var atts = worldEnvironment.CameraAttributes as CameraAttributesPractical;
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if ( atts == null )
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{
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return;
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}
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atts.DofBlurFarEnabled = dofBlurFarEnabled;
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}
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}
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}
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