using System; using Godot; namespace Rokojori { [Tool] [GlobalClass] public partial class SetCameraFarDOF:Action { [Export] public WorldEnvironment worldEnvironment; [Export] public bool dofBlurFarEnabled = true; protected override void _OnTrigger() { var atts = worldEnvironment.CameraAttributes as CameraAttributesPractical; if ( atts == null ) { return; } atts.DofBlurFarEnabled = dofBlurFarEnabled; } } }