2024-08-09 13:52:49 +00:00
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using Godot;
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using Rokojori;
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2024-09-14 06:41:52 +00:00
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using System.Collections.Generic;
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2024-08-09 13:52:49 +00:00
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namespace Rokojori
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{
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public interface UIStylePropertyContainer
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{
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2024-08-11 17:38:06 +00:00
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UIStyle GetUIStyleParent();
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UIPosition GetUIPosition();
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UILayout GetUILayout();
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UILineWrap GetUILineWrap();
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UINumber GetUIStyleNumberProperty( UIStyleNumberProperty property );
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UIColor GetUIStyleColorProperty( UIStyleColorProperty property );
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ShaderUIColor[] GetShaderUIColors();
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List<ActiveStyleTransition<UIColor,ColorPropertyName>> GetActiveShaderUIColorTransitions();
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ShaderUINumber[] GetShaderUINumbers();
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List<ActiveStyleTransition<UINumber,FloatPropertyName>> GetActiveShaderUINumberTransitions();
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TransitionSettingsAll GetTransitionSettingsAll();
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UINumberTransition[] GetNumberTransitions();
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List<ActiveStyleTransition<UINumber,UIStyleNumberProperty>> GetActiveUINumberTransitions();
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UIColorTransition[] GetColorTransitions();
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List<ActiveStyleTransition<UIColor,UIStyleColorProperty>> GetActiveUIColorTransitions();
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2024-08-09 13:52:49 +00:00
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}
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}
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