rj-action-library/Runtime/UI/Styling/UIStylePropertyContainer.cs

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using Godot;
using Rokojori;
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using System.Collections.Generic;
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namespace Rokojori
{
public interface UIStylePropertyContainer
{
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UIStyle GetUIStyleParent();
UIPosition GetUIPosition();
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UILayout GetUILayout();
UILineWrap GetUILineWrap();
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UINumber GetUIStyleNumberProperty( UIStyleNumberProperty property );
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UIColor GetUIStyleColorProperty( UIStyleColorProperty property );
ShaderUIColor[] GetShaderUIColors();
List<ActiveStyleTransition<UIColor,ColorPropertyName>> GetActiveShaderUIColorTransitions();
ShaderUINumber[] GetShaderUINumbers();
List<ActiveStyleTransition<UINumber,FloatPropertyName>> GetActiveShaderUINumberTransitions();
TransitionSettingsAll GetTransitionSettingsAll();
UINumberTransition[] GetNumberTransitions();
List<ActiveStyleTransition<UINumber,UIStyleNumberProperty>> GetActiveUINumberTransitions();
UIColorTransition[] GetColorTransitions();
List<ActiveStyleTransition<UIColor,UIStyleColorProperty>> GetActiveUIColorTransitions();
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}
}