rj-action-library/Runtime/Rendering/FontFX/FontGlyph.cs

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C#
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2025-08-31 06:05:39 +00:00
using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class FontGlyph: Resource
{
[Export]
public string characters = "";
[Export]
public SceneReference glyphMesh;
[Export]
public float width;
[Export]
public int kerningGroup;
}
}