rj-action-library/Runtime/Rendering/FontFX/FontGlyph.cs

24 lines
338 B
C#

using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class FontGlyph: Resource
{
[Export]
public string characters = "";
[Export]
public SceneReference glyphMesh;
[Export]
public float width;
[Export]
public int kerningGroup;
}
}