rj-action-library-godot-dev.../Scripts/LocaleString.cs

44 lines
835 B
C#

using System.Collections.Generic;
using Godot;
[GlobalClass]
public partial class LocaleString:Resource
{
[Export]
public string comment;
[Export(PropertyHint.MultilineText)]
public string en_english;
[Export(PropertyHint.MultilineText)]
public string de_german;
[Export(PropertyHint.MultilineText)]
public string es_spanish;
[Export(PropertyHint.MultilineText)]
public string fr_french;
[Export(PropertyHint.MultilineText)]
public string ja_japanese;
[Export(PropertyHint.MultilineText)]
public string ko_korean;
[Export(PropertyHint.MultilineText)]
public string ru_russian;
[Export(PropertyHint.MultilineText)]
public string pl_polish;
[Export(PropertyHint.MultilineText)]
public string pt_portuguese;
[Export(PropertyHint.MultilineText)]
public string zh_chinese;
}