using System.Collections.Generic; using Godot; [GlobalClass] public partial class LocaleString:Resource { [Export] public string comment; [Export(PropertyHint.MultilineText)] public string en_english; [Export(PropertyHint.MultilineText)] public string de_german; [Export(PropertyHint.MultilineText)] public string es_spanish; [Export(PropertyHint.MultilineText)] public string fr_french; [Export(PropertyHint.MultilineText)] public string ja_japanese; [Export(PropertyHint.MultilineText)] public string ko_korean; [Export(PropertyHint.MultilineText)] public string ru_russian; [Export(PropertyHint.MultilineText)] public string pl_polish; [Export(PropertyHint.MultilineText)] public string pt_portuguese; [Export(PropertyHint.MultilineText)] public string zh_chinese; }