rj-action-library-godot-dev.../project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="RJ-Action-Library-Godot-Development-Project"
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run/main_scene="res://Scenes/Main/main.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
Root="*res://Scripts/Rokojori/Rokojori-Action-Library/Runtime/Godot/Root.cs"
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[dotnet]
project/assembly_name="RJ-Action-Library-Godot-Development-Project"
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[input]
Jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
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[rendering]
anti_aliasing/quality/msaa_3d=2