; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="RJ-Action-Library-Godot-Development-Project" run/main_scene="res://Scenes/Main/main.tscn" config/features=PackedStringArray("4.3", "C#", "Forward Plus") config/icon="res://icon.svg" [autoload] Root="*res://Scripts/Rokojori/Rokojori-Action-Library/Runtime/Godot/Root.cs" [dotnet] project/assembly_name="RJ-Action-Library-Godot-Development-Project" [input] Jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) ] } [rendering] anti_aliasing/quality/msaa_3d=2