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/* RJSelector.cpp */
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#include "RJSelector.h"
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// Registers fields, signals and methods for Godot
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void RJSelector::_bind_methods()
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{
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GDVIRTUAL_BIND( selects, "node" );
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}
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// Constructor
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RJSelector::RJSelector()
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{
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}
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// Destructor
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RJSelector::~RJSelector()
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{
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}
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