2024-08-02 06:21:30 +00:00
|
|
|
|
2024-03-24 15:29:50 +00:00
|
|
|
/* RJSelector.cpp */
|
|
|
|
|
|
|
|
#include "RJSelector.h"
|
|
|
|
|
2024-08-02 06:21:30 +00:00
|
|
|
// Registers fields, signals and methods for Godot
|
2024-03-24 15:29:50 +00:00
|
|
|
void RJSelector::_bind_methods()
|
|
|
|
{
|
2024-08-02 06:21:30 +00:00
|
|
|
GDVIRTUAL_BIND( selects, "node" );
|
2024-03-24 15:29:50 +00:00
|
|
|
}
|
|
|
|
|
2024-08-02 06:21:30 +00:00
|
|
|
// Constructor
|
2024-03-24 15:29:50 +00:00
|
|
|
RJSelector::RJSelector()
|
|
|
|
{
|
2024-08-02 06:21:30 +00:00
|
|
|
|
2024-03-24 15:29:50 +00:00
|
|
|
}
|
|
|
|
|
2024-08-02 06:21:30 +00:00
|
|
|
// Destructor
|
2024-03-24 15:29:50 +00:00
|
|
|
RJSelector::~RJSelector()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
2024-08-02 06:21:30 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|