rj-action-library-cpp/RJIntProperty.h

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2024-08-02 06:21:30 +00:00
/* RJIntProperty.h */
#ifndef ROKOJORI__INT_PROPERTY_H
#define ROKOJORI__INT_PROPERTY_H
#include "./RJGodotHeaders.h"
#include "scene/main/node.h"
class RJIntProperty : public Node
{
GDCLASS( RJIntProperty, Node );
protected:
static void _bind_methods();
// value : int
int value;
// onValueChanged : RJAction*
RJAction* onValueChanged = nullptr;
public:
// value : int
int get_value(); void set_value( int p_value );
// [signal] valueChanged() : void
// onValueChanged : RJAction*
RJAction* get_onValueChanged() const; void set_onValueChanged( RJAction* p_onValueChanged );
// dispatchValueChanged() : void
void dispatchValueChanged();
// setValueSilent( int p_value ) : void
void setValueSilent( int p_value );
// Constructor
RJIntProperty();
// Destructor
~RJIntProperty();
};
#endif // ROKOJORI__INT_PROPERTY_H