54 lines
902 B
C++
54 lines
902 B
C++
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/* RJIntProperty.h */
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#ifndef ROKOJORI__INT_PROPERTY_H
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#define ROKOJORI__INT_PROPERTY_H
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#include "./RJGodotHeaders.h"
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#include "scene/main/node.h"
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class RJIntProperty : public Node
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{
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GDCLASS( RJIntProperty, Node );
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protected:
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static void _bind_methods();
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// value : int
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int value;
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// onValueChanged : RJAction*
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RJAction* onValueChanged = nullptr;
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public:
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// value : int
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int get_value(); void set_value( int p_value );
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// [signal] valueChanged() : void
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// onValueChanged : RJAction*
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RJAction* get_onValueChanged() const; void set_onValueChanged( RJAction* p_onValueChanged );
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// dispatchValueChanged() : void
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void dispatchValueChanged();
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// setValueSilent( int p_value ) : void
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void setValueSilent( int p_value );
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// Constructor
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RJIntProperty();
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// Destructor
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~RJIntProperty();
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};
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#endif // ROKOJORI__INT_PROPERTY_H
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