22 lines
370 B
C#
22 lines
370 B
C#
using Godot;
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using System.Collections;
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using System.Collections.Generic;
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using Godot.Collections;
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namespace Rokojori
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{
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[GlobalClass,Tool]
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public partial class SetState:Action
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{
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[Export]
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public EatDaRichGame.State state;
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protected override void _OnTrigger()
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{
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var edr = Unique<EatDaRichGame>.Get();
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edr.SetState( state );
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}
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}
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} |