example-grass/Eat Da Rich/SetState.cs

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using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;
namespace Rokojori
{
[GlobalClass,Tool]
public partial class SetState:Action
{
[Export]
public EatDaRichGame.State state;
protected override void _OnTrigger()
{
var edr = Unique<EatDaRichGame>.Get();
edr.SetState( state );
}
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}
}