Unity-Roject-Test

About

This a unity game prototype for a testing out some principles for a narrative/dialog heavy simulation game.

Workspace

Outline 
What the project is and where it's going.

Boards 
Tasks, bugs, backlog.

Rojos 
Custom agents. 

Guides 
How agents should work with this project.

Actions 
Named repeatable procedures for agents.

History 
Session logs.

Reference 
Code documentation. 

For Agents: Orientation

Read all of these pages in order at the start of every session. They are short and give the full context needed to work effectively.

1. This page - overview and links.
2. outline/index.page - what the project is and where it is going.
3. guides/index.page - rules and conventions.
4. guides/agent-conduct/index.page - how to reason, check in, and manage knowledge.
5. boards/tasks.page - what is active right now.
6. history/index.page - what happened last session.

After reading, confirm to the user and wait for direction. Do not read deeper files unprompted.

For Agents: Memory Rule

All project knowledge belongs in this workspace - not in local agent memory files. The workspace is version-controlled, shared across machines, and readable by any agent or human.

- Decisions and their reasons - history
- Active tasks - boards
- Rules and conventions - guides
- Big picture and goals - outline
- Complex or unusual code - reference