14 lines
297 B
C#
14 lines
297 B
C#
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using UnityEngine;
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namespace Rokojori
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{
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public abstract class GameStateVariable : ScriptableObject
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{
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// "name" is already the asset's own name (inherited from UnityEngine.Object).
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// "key" is the stable save identifier, independent of the asset being renamed.
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public string key = "";
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}
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}
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