unity-roject-test/Assets/Scripts/Rokojori/GameState/GameStateVariable.cs

14 lines
297 B
C#

using UnityEngine;
namespace Rokojori
{
public abstract class GameStateVariable : ScriptableObject
{
// "name" is already the asset's own name (inherited from UnityEngine.Object).
// "key" is the stable save identifier, independent of the asset being renamed.
public string key = "";
}
}