DomeFox/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="DomeFox"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
RokojoriRootAutoLoad="*res://addons/rokojori_action_library/Runtime/Godot/Root.cs"
[debug]
shader_language/warnings/float_comparison=false
shader_language/warnings/unused_constant=false
shader_language/warnings/unused_function=false
shader_language/warnings/unused_struct=false
shader_language/warnings/unused_uniform=false
shader_language/warnings/unused_varying=false
shader_language/warnings/unused_local_variable=false
shader_language/warnings/formatting_error=false
[dotnet]
project/assembly_name="DomeFox"
[editor_plugins]
enabled=PackedStringArray("res://addons/rokojori_action_library/plugin.cfg")
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
textures/default_filters/anisotropic_filtering_level=4
camera/depth_of_field/depth_of_field_bokeh_shape=2
camera/depth_of_field/depth_of_field_bokeh_quality=3
environment/ssao/quality=4
environment/ssil/quality=4
anti_aliasing/quality/msaa_3d=3
textures/decals/filter=5
textures/light_projectors/filter=5
environment/subsurface_scattering/subsurface_scattering_quality=3
anti_aliasing/quality/use_debanding=true