Friday Update

This commit is contained in:
Josef 2025-10-31 13:09:28 +01:00
parent e9012cafe8
commit fe0d6096ea
184 changed files with 6995 additions and 1206 deletions

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@ -1,4 +1,4 @@
{ {
"__class__": "Rokojori.RokojoriPlugin+MarkerData", "__class__": "Rokojori.RokojoriPlugin+MarkerData",
"time": "2025-10-26T21:19:50.0794119+01:00" "time": "2025-10-31T13:00:40.4466123+01:00"
} }

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@ -0,0 +1,15 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://b0ki2xn5a4avs"]
[resource]
bus/1/name = &"FX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Music"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

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@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="CollisionFlag" load_steps=2 format=3 uid="uid://d1ng53m5uqpi0"]
[ext_resource type="Script" uid="uid://crk6vntm10let" path="res://addons/rokojori_action_library/Runtime/Interactions/CollisionFlag.cs" id="1_odf40"]
[resource]
script = ExtResource("1_odf40")
metadata/_custom_type_script = "uid://crk6vntm10let"

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@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="HealthData" load_steps=2 format=3 uid="uid://d3c6naflvvx3i"]
[ext_resource type="Script" uid="uid://w5l6csc2p364" path="res://DomeFox/Game Objects/Health/HealthData.cs" id="1_yne6r"]
[resource]
script = ExtResource("1_yne6r")
max = 25
initial = 25
metadata/_custom_type_script = "uid://w5l6csc2p364"

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@ -0,0 +1,212 @@
using Godot;
using Rokojori;
using System.Collections.Generic;
using System.Threading.Tasks;
[Tool, GlobalClass]
public partial class Eye : Node
{
[Export]
public Node3D transform;
[Export]
public Node3D beamScale;
[Export]
public Action onHasCollider;
[Export]
public Action onNoCollider;
[Export]
public PlayerSight playerSight;
[Export]
public Smoothing toPlayerRotationSmoothing;
[Export]
public float maxLength = 10;
[Export]
public float rootScale = 20;
[Export]
public MultiRayCaster multiRayCaster;
[Export]
public Health health;
[Export]
public Smoothing lengthSmoothing;
float _nextLength = 10;
[Export]
public Collider collider;
[ExportGroup( "Debugging")]
[Export]
public bool forceDebugLength = false;
[Export]
public float debugLength = 5;
[Export]
public float wobbleRaycast = 1;
public override void _Process( double delta )
{
var currentNumColliders = _colliders.Count;
var pos = multiRayCaster.Position;
var random = GodotRandom.Get().InsideCircle( wobbleRaycast );
multiRayCaster.Position = new Vector3( random.X, random.Y, pos.Z );
ResolveCollisions();
if ( currentNumColliders != _colliders.Count )
{
var hasColliders = _colliders.Count > 0;
Action.Trigger( hasColliders ? onNoCollider : onHasCollider );
}
if ( forceDebugLength )
{
_nextLength = debugLength;
}
var length = Smoothing.Apply( lengthSmoothing, _nextLength, (float) delta );
beamScale.SetScaleZ( length / maxLength );
UpdateRotation( (float) delta );
}
void UpdateRotation( float delta )
{
if ( playerSight == null )
{
return;
}
if ( playerSight.visible )
{
var player = Unique<Player>.Get();
var playerDirection = transform.DirectionTowards( player.transform.GlobalPosition );
var toPlayerRotation = Math3D.LookRotation( playerDirection );
var smoothedRotation = Smoothing.Apply( toPlayerRotationSmoothing, toPlayerRotation, delta );
transform.SetGlobalQuaternion( smoothedRotation );
// this.LogInfo( playerDirection, toPlayerRotation, smoothedRotation );
}
else
{
if ( toPlayerRotationSmoothing != null )
{
toPlayerRotationSmoothing.SetCurrent( transform.GlobalQuaternion() );
}
}
}
List<Node> _colliders = new List<Node>();
void ResolveCollisions()
{
var invalid = _colliders.Has( c => ! IsInstanceValid( c ) );
if ( invalid )
{
_colliders = _colliders.Filter( c=> IsInstanceValid( c ) );
}
var numColliders = multiRayCaster.NumColliders();
if ( health.isDead )
{
numColliders = 0;
}
var same = _colliders.Count == numColliders;
var minDistance = maxLength;
for ( int i = 0; i < numColliders; i++ )
{
if ( same && _colliders[ i ] != multiRayCaster.GetCollider( i ) )
{
same = false;
}
var distance = transform.DistanceTo( multiRayCaster.GetCollisionPosition( i ) ) / rootScale;
minDistance = Mathf.Min( distance, minDistance );
}
_nextLength = minDistance;
if ( same )
{
return;
}
var newColliders = new List<Node>();
var enteredColliders = new List<Node>();
for ( int i = 0; i < numColliders; i++ )
{
var collider = multiRayCaster.GetCollider( i );
if ( collider == null )
{
// this.LogInfo( "Collider is null!", i, multiRayCaster.NumColliders() );
continue;
}
newColliders.Add( collider );
if ( ! _colliders.Contains( collider ) )
{
enteredColliders.Add( collider );
}
}
var exitedColliders = _colliders.Filter( c => ! newColliders.Contains( c ) );
exitedColliders.ForEach(
( c )=>
{
// this.LogInfo( "Collider exited:", HierarchyName.Of( c ) );
collider.TriggerOnExited( c as Node3D );
}
);
enteredColliders.ForEach(
( c )=>
{
// this.LogInfo( "Collider entered:", HierarchyName.Of( c ) );
collider.TriggerOnEnter( c as Node3D );
}
);
_colliders = newColliders;
}
}

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uid://bxyvrb0kijl80

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[gd_resource type="Resource" script_class="DamagerData" load_steps=2 format=3 uid="uid://dchdcdx53xjj4"]
[ext_resource type="Script" uid="uid://bksl7m8vfm068" path="res://DomeFox/Game Objects/Health/DamagerData.cs" id="1_va70n"]
[resource]
script = ExtResource("1_va70n")
numDamage = 5
metadata/_custom_type_script = "uid://bksl7m8vfm068"

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@ -0,0 +1,29 @@
shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_front, diffuse_burley, specular_schlick_ggx, unshaded;
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc"
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Light.gdshaderinc"
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Math.gdshaderinc"
uniform vec4 albedo : source_color;
uniform sampler2D texture_albedo : source_color, filter_linear_mipmap, repeat_enable;
uniform float alpha = 1.0;
uniform float glowPower = 0.2;
uniform float glowScale = 1.2;
void vertex()
{
}
void fragment()
{
float fresnel = clamp( fresnelNormalizedFromView( NORMAL ), 0, 1 );
vec4 sampledAlbedo = texture( texture_albedo, UV );
ALBEDO = albedo.rgb * sampledAlbedo.rgb;
//ALBEDO = vec3( centerDistance );
ALPHA = 1.0 - clamp01( pow( fresnel, glowPower ) * glowScale );
ALPHA *= alpha;
}

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uid://bes2cxci34jvx

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://c5w4unmnxxwfi"
path="res://.godot/imported/eye-explosion-sound-short.mp3-911f0065fc40d390e31bfb3017dfd16c.mp3str"
[deps]
source_file="res://DomeFox/Game Objects/Eye/eye-explosion-sound-short.mp3"
dest_files=["res://.godot/imported/eye-explosion-sound-short.mp3-911f0065fc40d390e31bfb3017dfd16c.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://d3ft8g1thg4n"
path="res://.godot/imported/eye-explosion-sound-short.ogg-6d45ebb7606a2418c41d1943e1bef9ea.oggvorbisstr"
[deps]
source_file="res://DomeFox/Game Objects/Eye/eye-explosion-sound-short.ogg"
dest_files=["res://.godot/imported/eye-explosion-sound-short.ogg-6d45ebb7606a2418c41d1943e1bef9ea.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dtvoafygp83e7"
path="res://.godot/imported/eye-explosion-sound-short.wav-e9e7985951b4e67513afa2fe9b185ad3.sample"
[deps]
source_file="res://DomeFox/Game Objects/Eye/eye-explosion-sound-short.wav"
dest_files=["res://.godot/imported/eye-explosion-sound-short.wav-e9e7985951b4e67513afa2fe9b185ad3.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://dg3uryx3mwg5f"
path="res://.godot/imported/eye-explosion-sound.mp3-80e2425b2a24664a6934045b0b27bf5c.mp3str"
[deps]
source_file="res://DomeFox/Game Objects/Eye/eye-explosion-sound.mp3"
dest_files=["res://.godot/imported/eye-explosion-sound.mp3-80e2425b2a24664a6934045b0b27bf5c.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bahgqyijj5tvx"
path="res://.godot/imported/eye-explosion-sound.ogg-386e875f7cbd83f8f1ba9d6d54049985.oggvorbisstr"
[deps]
source_file="res://DomeFox/Game Objects/Eye/eye-explosion-sound.ogg"
dest_files=["res://.godot/imported/eye-explosion-sound.ogg-386e875f7cbd83f8f1ba9d6d54049985.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cw6imhrmxg6n0"
path="res://.godot/imported/eye-explosion-sound.wav-6168d238d96172eb05b01b3e6ef2dc07.sample"
[deps]
source_file="res://DomeFox/Game Objects/Eye/eye-explosion-sound.wav"
dest_files=["res://.godot/imported/eye-explosion-sound.wav-6168d238d96172eb05b01b3e6ef2dc07.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@ -0,0 +1,11 @@
using Godot;
using Rokojori;
using System.Collections.Generic;
using System.Threading.Tasks;
[Tool, GlobalClass]
public partial class Focusable : Node
{
}

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@ -0,0 +1 @@
uid://bn367gamj5ev0

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@ -0,0 +1,37 @@
using Godot;
using Rokojori;
[Tool, GlobalClass]
public partial class Damagable:Action
{
[Export]
public DamagableData damagableData;
[Export]
public Collidable collidable;
[Export]
public Health health;
[Export]
public int defaultDamage = 0;
protected override void _OnTrigger()
{
var collider = collidable.collider;
var damager = collider.GetNextSiblingOrChild<Damager>();
// this.LogInfo( "Damagable:", HierarchyName.Of( collider ), HierarchyName.Of( damager ) );
if ( damager == null )
{
return;
}
var computedDamage = damagableData.ComputeDamage( this, damager );
// this.LogInfo( "Computed Damage:", computedDamage );
health.ChangeHealth( computedDamage );
}
}

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@ -0,0 +1 @@
uid://dn1jkvx1f4y5r

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@ -0,0 +1,15 @@
using Godot;
using Rokojori;
[Tool, GlobalClass]
public partial class DamagableData:Resource
{
[Export]
public int damageAbsorbion = 0;
public int ComputeDamage( Damagable damagable, Damager damager )
{
return -Mathf.Max( 0, damager.damagerData.numDamage - damageAbsorbion );
}
}

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@ -0,0 +1 @@
uid://d0x8co6nm8koo

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@ -0,0 +1,10 @@
using Godot;
using Rokojori;
[Tool, GlobalClass]
public partial class Damager:Node
{
[Export]
public DamagerData damagerData;
}

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@ -0,0 +1 @@
uid://ba1bue0f8r50y

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@ -0,0 +1,9 @@
using Godot;
using Rokojori;
[Tool, GlobalClass]
public partial class DamagerData:Resource
{
[Export]
public int numDamage;
}

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@ -0,0 +1 @@
uid://bksl7m8vfm068

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@ -0,0 +1,97 @@
using Godot;
using Rokojori;
[Tool, GlobalClass]
public partial class Health:Node
{
[Export]
public HealthData healthData;
[Export]
public bool initializeOnReady = true;
[Export]
public int currentHealth = 0;
[Export]
public Action onHeal;
[Export]
public Action onMax;
[Export]
public Action onDamage;
[Export]
public Action onDeath;
[Export]
public bool markAsDead = true;
bool _isDead = false;
public bool isDead => _isDead;
public void ChangeHealth( int change )
{
if ( _isDead )
{
return;
}
var previouseHealth = currentHealth;
currentHealth = Mathf.Clamp( previouseHealth + change, 0, healthData.max );
var realChange = currentHealth - previouseHealth;;
// this.LogInfo( "Health Changed:", change, previouseHealth, ">", currentHealth, " +/-", realChange );
if ( previouseHealth == currentHealth )
{
return;
}
if ( realChange < 0 )
{
Action.Trigger( onDamage );
if ( currentHealth == 0 )
{
if ( markAsDead )
{
_isDead = true;
}
Action.Trigger( onDeath );
}
}
else
{
Action.Trigger( onHeal );
if ( currentHealth == healthData.max )
{
Action.Trigger( onMax );
}
}
}
public void Initialize()
{
currentHealth = healthData.initial;
}
public override void _Ready()
{
if ( initializeOnReady )
{
Initialize();
}
}
}

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@ -0,0 +1 @@
uid://cbbesrlha8kor

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@ -0,0 +1,14 @@
using Godot;
using Rokojori;
[Tool, GlobalClass]
public partial class HealthData:Resource
{
[Export]
public int max = 200;
[Export]
public int initial = 100;
}

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@ -0,0 +1 @@
uid://w5l6csc2p364

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@ -0,0 +1,17 @@
using Godot;
using Rokojori;
[Tool, GlobalClass]
public partial class SyncHealthUI:Action
{
[Export]
public UIText text;
[Export]
public Health health;
protected override void _OnTrigger()
{
text.locale = LocaleText.Create( health.currentHealth + "" );
}
}

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@ -0,0 +1 @@
uid://5vvwb74foskj

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@ -72,21 +72,21 @@ public partial class AimControl : Node
return; return;
} }
pointer.onPointerChange.AddAction( // pointer.onPointerChange.AddAction(
( p )=> // ( p )=>
{ // {
if ( p == null ) // if ( p == null )
{ // {
this.LogInfo( "onBlur", p ); // this.LogInfo( "onBlur", p );
Action.Trigger( onBlur ); // Action.Trigger( onBlur );
} // }
else // else
{ // {
this.LogInfo( "onFocus", p ); // this.LogInfo( "onFocus", p );
Action.Trigger( onFocus ); // Action.Trigger( onFocus );
} // }
} // }
); // );
} }

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@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="DamagerData" load_steps=2 format=3 uid="uid://mkrqdvv6p004"]
[ext_resource type="Script" uid="uid://bksl7m8vfm068" path="res://DomeFox/Game Objects/Health/DamagerData.cs" id="1_h4ut6"]
[resource]
script = ExtResource("1_h4ut6")
numDamage = 5
metadata/_custom_type_script = "uid://bksl7m8vfm068"

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@ -5,23 +5,14 @@ using Rokojori;
public partial class LaserBeam: Action public partial class LaserBeam: Action
{ {
[Export] [Export]
public Node3D body; public Projectile body;
[Export] [Export]
public Node3D graphics; public Node3D graphics;
[Export]
public Vector3 direction;
[Export]
public float speed = 1;
[Export] [Export]
public Duration duration; public Duration duration;
[Export]
public Node3D aim;
[Export] [Export]
public Action onDone; public Action onDone;
@ -31,12 +22,6 @@ public partial class LaserBeam: Action
[Export] [Export]
public Curve scaleCurve; public Curve scaleCurve;
[Export]
public float forwardFollowDistanceScale = 1.5f;
[Export]
public float correctionDistance = 500;
protected override void _OnTrigger() protected override void _OnTrigger()
{ {
Action.Trigger( onStart ); Action.Trigger( onStart );
@ -64,8 +49,4 @@ public partial class LaserBeam: Action
); );
} }
public override void _PhysicsProcess( double delta )
{
body.GlobalPosition += direction * speed * (float)delta;
}
} }

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@ -1,8 +1,9 @@
[gd_scene load_steps=44 format=3 uid="uid://dwdm5cq57lrv2"] [gd_scene load_steps=57 format=3 uid="uid://dwdm5cq57lrv2"]
[ext_resource type="Script" uid="uid://ds7m6xeltbhyv" path="res://DomeFox/Game Objects/Laser/LaserBeam.cs" id="1_rsmh3"] [ext_resource type="Script" uid="uid://ds7m6xeltbhyv" path="res://DomeFox/Game Objects/Laser/LaserBeam.cs" id="1_rsmh3"]
[ext_resource type="Script" uid="uid://ddhwhwos5kkrm" path="res://addons/rokojori_action_library/Runtime/Time/Duration/SecondsDuration.cs" id="2_vdjdq"] [ext_resource type="Script" uid="uid://ddhwhwos5kkrm" path="res://addons/rokojori_action_library/Runtime/Time/Duration/SecondsDuration.cs" id="2_vdjdq"]
[ext_resource type="Resource" uid="uid://ch5nsa6yafs5l" path="res://addons/rokojori_action_library/Runtime/Time/TimeLines/GameTime.tres" id="3_nlvic"] [ext_resource type="Resource" uid="uid://ch5nsa6yafs5l" path="res://addons/rokojori_action_library/Runtime/Time/TimeLines/GameTime.tres" id="3_nlvic"]
[ext_resource type="Script" uid="uid://baohlfn1nwjsk" path="res://addons/rokojori_action_library/Runtime/Physics/Projectile.cs" id="4_x7uco"]
[ext_resource type="Script" uid="uid://b4yjsis2fh64c" path="res://addons/rokojori_action_library/Runtime/Actions/ActionList.cs" id="5_0loo2"] [ext_resource type="Script" uid="uid://b4yjsis2fh64c" path="res://addons/rokojori_action_library/Runtime/Actions/ActionList.cs" id="5_0loo2"]
[ext_resource type="Script" uid="uid://crm7o7w0gumhn" path="res://addons/rokojori_action_library/Runtime/Actions/Conditional/Once.cs" id="6_0sgxb"] [ext_resource type="Script" uid="uid://crm7o7w0gumhn" path="res://addons/rokojori_action_library/Runtime/Actions/Conditional/Once.cs" id="6_0sgxb"]
[ext_resource type="Script" uid="uid://dq5kae8x62gre" path="res://addons/rokojori_action_library/Runtime/Actions/RemoveNode.cs" id="6_nibk5"] [ext_resource type="Script" uid="uid://dq5kae8x62gre" path="res://addons/rokojori_action_library/Runtime/Actions/RemoveNode.cs" id="6_nibk5"]
@ -15,12 +16,18 @@
[ext_resource type="Script" uid="uid://cnp3xr8gawyi6" path="res://addons/rokojori_action_library/Runtime/Actions/Node3D/SetTransform.cs" id="9_qx516"] [ext_resource type="Script" uid="uid://cnp3xr8gawyi6" path="res://addons/rokojori_action_library/Runtime/Actions/Node3D/SetTransform.cs" id="9_qx516"]
[ext_resource type="Script" uid="uid://b2g7rycr0ouu4" path="res://addons/rokojori_action_library/Runtime/Actions/Time/Delay.cs" id="10_6687p"] [ext_resource type="Script" uid="uid://b2g7rycr0ouu4" path="res://addons/rokojori_action_library/Runtime/Actions/Time/Delay.cs" id="10_6687p"]
[ext_resource type="Script" uid="uid://be4oc7tgr55vu" path="res://addons/rokojori_action_library/Runtime/Animation/Transform/TransformCurve.cs" id="10_xwb5b"] [ext_resource type="Script" uid="uid://be4oc7tgr55vu" path="res://addons/rokojori_action_library/Runtime/Animation/Transform/TransformCurve.cs" id="10_xwb5b"]
[ext_resource type="Script" uid="uid://0wcfunmv4j6d" path="res://addons/rokojori_action_library/Runtime/Actions/Visual/TweenMaterial.cs" id="11_p1x71"]
[ext_resource type="Script" uid="uid://bqpiwp16h7614" path="res://addons/rokojori_action_library/Runtime/Animation/Transform/TransformAnimations.cs" id="11_u0sqv"] [ext_resource type="Script" uid="uid://bqpiwp16h7614" path="res://addons/rokojori_action_library/Runtime/Animation/Transform/TransformAnimations.cs" id="11_u0sqv"]
[ext_resource type="Script" uid="uid://dy65lu5p2yf3j" path="res://addons/rokojori_action_library/Runtime/Actions/Sequence/Parallel.cs" id="11_x7uco"]
[ext_resource type="Script" uid="uid://lm37r3ycp1ls" path="res://addons/rokojori_action_library/Runtime/Animation/Tweens/TweenTimeCurve.cs" id="12_fwjbr"]
[ext_resource type="Script" uid="uid://cd0ikdsdhutn0" path="res://addons/rokojori_action_library/Runtime/Actions/RJLogMessage.cs" id="13_u0sqv"] [ext_resource type="Script" uid="uid://cd0ikdsdhutn0" path="res://addons/rokojori_action_library/Runtime/Actions/RJLogMessage.cs" id="13_u0sqv"]
[ext_resource type="Script" uid="uid://csgk6d2jvferv" path="res://addons/rokojori_action_library/Runtime/Actions/Visual/TweenScale.cs" id="14_b1tky"]
[ext_resource type="Script" uid="uid://cdspv8f8l6dgd" path="res://addons/rokojori_action_library/Runtime/Actions/Physics/SetCollisionShape.cs" id="14_jmxwb"]
[ext_resource type="Script" uid="uid://dnstanbmrqthf" path="res://addons/rokojori_action_library/Runtime/Actions/Node3D/PlayParticles.cs" id="16_qx516"] [ext_resource type="Script" uid="uid://dnstanbmrqthf" path="res://addons/rokojori_action_library/Runtime/Actions/Node3D/PlayParticles.cs" id="16_qx516"]
[ext_resource type="Script" uid="uid://xnupkyu3042b" path="res://addons/rokojori_action_library/Runtime/Interactions/Collider.cs" id="19_6687p"] [ext_resource type="Script" uid="uid://xnupkyu3042b" path="res://addons/rokojori_action_library/Runtime/Interactions/Collider.cs" id="19_6687p"]
[ext_resource type="Resource" uid="uid://ckyvygk7xtnpm" path="res://DomeFox/Game Objects/Wall/Projectile-Collision.tres" id="20_6687p"] [ext_resource type="Resource" uid="uid://ckyvygk7xtnpm" path="res://DomeFox/Game Objects/Wall/Projectile-Collision.tres" id="20_6687p"]
[ext_resource type="Shader" uid="uid://g038sa37p3uc" path="res://DomeFox/X/Flares/FlareShaderAdd.gdshader" id="21_anpfd"] [ext_resource type="Script" uid="uid://ba1bue0f8r50y" path="res://DomeFox/Game Objects/Health/Damager.cs" id="21_xnre0"]
[ext_resource type="Resource" uid="uid://mkrqdvv6p004" path="res://DomeFox/Game Objects/Laser/LaseBeam-Damage Data.tres" id="22_xnre0"]
[sub_resource type="Resource" id="Resource_88k83"] [sub_resource type="Resource" id="Resource_88k83"]
script = ExtResource("2_vdjdq") script = ExtResource("2_vdjdq")
@ -33,6 +40,10 @@ _limits = [0.0, 2.0, 0.0, 1.0]
_data = [Vector2(0, 1.2477157), 0.0, 0.0, 0, 0, Vector2(0.05333334, 2), 0.0, 0.0, 0, 0, Vector2(0.16266668, 1.1817259), -1.5747585, -1.5747585, 0, 0, Vector2(0.3786667, 1.0365483), 0.0, 0.0, 0, 0, Vector2(1, 0.9705584), 0.0, 0.0, 0, 0] _data = [Vector2(0, 1.2477157), 0.0, 0.0, 0, 0, Vector2(0.05333334, 2), 0.0, 0.0, 0, 0, Vector2(0.16266668, 1.1817259), -1.5747585, -1.5747585, 0, 0, Vector2(0.3786667, 1.0365483), 0.0, 0.0, 0, 0, Vector2(1, 0.9705584), 0.0, 0.0, 0, 0]
point_count = 5 point_count = 5
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_u0sqv"]
radius = 1.0532227
height = 5.6881676
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0sgxb"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0sgxb"]
render_priority = 1 render_priority = 1
transparency = 1 transparency = 1
@ -82,12 +93,13 @@ curve = SubResource("Curve_anpfd")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u0sqv"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u0sqv"]
particle_flag_align_y = true particle_flag_align_y = true
spread = 180.0 spread = 180.0
initial_velocity_min = 20.0 initial_velocity_min = 15.0
initial_velocity_max = 20.0 initial_velocity_max = 60.0
linear_accel_curve = SubResource("CurveTexture_anpfd") linear_accel_curve = SubResource("CurveTexture_anpfd")
damping_min = 10.0 damping_min = 10.0
damping_max = 10.0 damping_max = 10.0
damping_curve = SubResource("CurveTexture_6687p") damping_curve = SubResource("CurveTexture_6687p")
scale_min = 0.29999998
scale_curve = SubResource("CurveTexture_12esp") scale_curve = SubResource("CurveTexture_12esp")
turbulence_noise_strength = 16.15 turbulence_noise_strength = 16.15
turbulence_noise_scale = 10.0 turbulence_noise_scale = 10.0
@ -117,7 +129,7 @@ metadata/_stencil_owned = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kglu6"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kglu6"]
next_pass = SubResource("StandardMaterial3D_apv0p") next_pass = SubResource("StandardMaterial3D_apv0p")
shading_mode = 0 shading_mode = 0
albedo_color = Color(1.2836698, 0.7847774, 0.60943115, 1) albedo_color = Color(1.2838488, 0.790611, 0.61125183, 0)
disable_receive_shadows = true disable_receive_shadows = true
stencil_mode = 1 stencil_mode = 1
stencil_flags = 2 stencil_flags = 2
@ -135,6 +147,44 @@ rings = 3
radius = 0.6 radius = 0.6
height = 5.0 height = 5.0
[sub_resource type="SphereMesh" id="SphereMesh_xnre0"]
radius = 2.0
height = 4.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b1tky"]
transparency = 1
shading_mode = 0
albedo_color = Color(2.5804994, 0.71441597, 0.50707334, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jmxwb"]
transparency = 1
shading_mode = 0
albedo_color = Color(2.5804994, 0.71441597, 0.50707334, 1)
[sub_resource type="Curve" id="Curve_jmxwb"]
_data = [Vector2(0, 0), 0.0, 0.06975378, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Resource" id="Resource_1816h"]
script = ExtResource("12_fwjbr")
duration = 0.1
curve = SubResource("Curve_jmxwb")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1816h"]
transparency = 1
shading_mode = 0
albedo_color = Color(3.373, 0.676, 1.435061, 0)
[sub_resource type="Resource" id="Resource_3knx3"]
script = ExtResource("12_fwjbr")
duration = 0.2
curve = SubResource("Curve_jmxwb")
[sub_resource type="Resource" id="Resource_dtivv"]
script = ExtResource("12_fwjbr")
duration = 0.2
curve = SubResource("Curve_jmxwb")
[sub_resource type="Curve" id="Curve_qx516"] [sub_resource type="Curve" id="Curve_qx516"]
_limits = [0.0, 2.0, 0.0, 1.0] _limits = [0.0, 2.0, 0.0, 1.0]
_data = [Vector2(0, 1), 0.0, 1.6231704, 0, 1, Vector2(0.10330579, 1.1676829), 0.0, 0.0, 0, 0, Vector2(0.22520661, 0.95960355), 0.0, 0.0, 0, 0, Vector2(0.3264463, 1.0884145), 0.0, 0.0, 0, 0, Vector2(0.43388432, 0.91996944), 0.0, 0.0, 0, 0, Vector2(0.481405, 1.1181402), 0.0, 0.0, 0, 0, Vector2(0.5619835, 0.91996944), 0.0, 0.0, 0, 0, Vector2(0.69214886, 1.6234756), 0.0, 0.0, 0, 0, Vector2(0.766529, 0.672256), 0.0, 0.0, 0, 0, Vector2(0.85123974, 1.078506), 0.0, 0.0, 0, 0, Vector2(1, 1), -0.527735, 0.0, 1, 0] _data = [Vector2(0, 1), 0.0, 1.6231704, 0, 1, Vector2(0.10330579, 1.1676829), 0.0, 0.0, 0, 0, Vector2(0.22520661, 0.95960355), 0.0, 0.0, 0, 0, Vector2(0.3264463, 1.0884145), 0.0, 0.0, 0, 0, Vector2(0.43388432, 0.91996944), 0.0, 0.0, 0, 0, Vector2(0.481405, 1.1181402), 0.0, 0.0, 0, 0, Vector2(0.5619835, 0.91996944), 0.0, 0.0, 0, 0, Vector2(0.69214886, 1.6234756), 0.0, 0.0, 0, 0, Vector2(0.766529, 0.672256), 0.0, 0.0, 0, 0, Vector2(0.85123974, 1.078506), 0.0, 0.0, 0, 0, Vector2(1, 1), -0.527735, 0.0, 1, 0]
@ -154,64 +204,48 @@ curves = [SubResource("Resource_apv0p")]
timeline = ExtResource("3_nlvic") timeline = ExtResource("3_nlvic")
metadata/_custom_type_script = "uid://bqpiwp16h7614" metadata/_custom_type_script = "uid://bqpiwp16h7614"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_u0sqv"]
radius = 1.8408203
height = 7.665756
[sub_resource type="ShaderMaterial" id="ShaderMaterial_to38e"]
render_priority = 0
shader = ExtResource("21_anpfd")
shader_parameter/color = Color(0.8862745, 0.41734034, 0.23137252, 1)
shader_parameter/alphaScale = 1.0
shader_parameter/circleAmount = 1.0
shader_parameter/circleDistortion = 2.1085
shader_parameter/ellipseAmount = 0.057
shader_parameter/ellipseDistortion = 2.3855
shader_parameter/ellipseScale = Vector2(1, 0.982)
shader_parameter/add_vs_max = 0.0
shader_parameter/centerHSL = Vector4(0.08, 0, 0.18, 1)
shader_parameter/outsideHSL = Vector4(-0.05, 1.65, 0.02, 0)
shader_parameter/sizeX = 21.20800095988
shader_parameter/sizeY = 1.0
shader_parameter/scaleAll = 0.1755
shader_parameter/worldSize_vs_screenSize = 0.3450000163875
shader_parameter/usSpectralsNoise = true
shader_parameter/spectralsAmount = Vector3(0.1, 0.05, 0.02)
shader_parameter/nonSpectralAmount = 1.0
shader_parameter/spectralsSize = Vector3(1, 0.8, 0.5)
shader_parameter/spectralsSharpness = Vector3(0, 0, 0)
shader_parameter/spectralsFrequency = Vector3(50, 200, 500)
shader_parameter/spectralsSpeed = Vector3(5, -3, -2)
shader_parameter/useQuickOcclusionTest = false
shader_parameter/occlusionZOffset = 5.7530016982674965
shader_parameter/occlusionTestMaxSteps = 10
shader_parameter/occlusionTestStepStride = 1.0
shader_parameter/occlusionTest_ViewDependingScaleAmount = 0.5
shader_parameter/occlusionTest_ViewDependingDistance = 100.0
[sub_resource type="QuadMesh" id="QuadMesh_flomn"]
material = SubResource("ShaderMaterial_to38e")
size = Vector2(0.0001, 0.0001)
[node name="LaserBeam Root" type="Node3D"] [node name="LaserBeam Root" type="Node3D"]
[node name="LaserBeam" type="Node" parent="." node_paths=PackedStringArray("body", "graphics", "onDone", "onStart")] [node name="LaserBeam" type="Node" parent="." node_paths=PackedStringArray("body", "graphics", "onDone", "onStart")]
script = ExtResource("1_rsmh3") script = ExtResource("1_rsmh3")
body = NodePath("..") body = NodePath("../Projectile")
graphics = NodePath("../Graphics") graphics = NodePath("../Projectile/Graphics")
duration = SubResource("Resource_88k83") duration = SubResource("Resource_88k83")
onDone = NodePath("../Once On Done") onDone = NodePath("../Projectile/Once On Done")
onStart = NodePath("../On Start") onStart = NodePath("../Projectile/On Start")
scaleCurve = SubResource("Curve_u0sqv") scaleCurve = SubResource("Curve_u0sqv")
metadata/_custom_type_script = "uid://ds7m6xeltbhyv" metadata/_custom_type_script = "uid://ds7m6xeltbhyv"
[node name="PlayParticles Shoot" type="Node" parent="." node_paths=PackedStringArray("particles3D")] [node name="Projectile" type="CharacterBody3D" parent="." node_paths=PackedStringArray("collider")]
script = ExtResource("4_x7uco")
speed = 1.0
disableOnCollision = true
collider = NodePath("Collider")
metadata/_custom_type_script = "uid://baohlfn1nwjsk"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Projectile"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, -4.974116e-08, 0.025711179)
shape = SubResource("CapsuleShape3D_u0sqv")
[node name="Collider" type="Node" parent="Projectile" node_paths=PackedStringArray("area", "onEntered")]
script = ExtResource("19_6687p")
area = NodePath("")
collisionType = ExtResource("20_6687p")
onEntered = NodePath("../Once On Done")
metadata/_custom_type_script = "uid://xnupkyu3042b"
[node name="Damager" type="Node" parent="Projectile"]
script = ExtResource("21_xnre0")
damagerData = ExtResource("22_xnre0")
metadata/_custom_type_script = "uid://ba1bue0f8r50y"
[node name="PlayParticles Shoot" type="Node" parent="Projectile" node_paths=PackedStringArray("particles3D")]
script = ExtResource("16_qx516") script = ExtResource("16_qx516")
particles3D = NodePath("../Shoot Start") particles3D = NodePath("../Shoot Start")
timeLine = ExtResource("3_nlvic") timeLine = ExtResource("3_nlvic")
metadata/_custom_type_script = "uid://dnstanbmrqthf" metadata/_custom_type_script = "uid://dnstanbmrqthf"
[node name="Shoot Start" type="GPUParticles3D" parent="."] [node name="Shoot Start" type="GPUParticles3D" parent="Projectile"]
transform = Transform3D(2.047461, 0, 0, 0, 2.047461, 0, 0, 0, 2.047461, 0, 0, 0) transform = Transform3D(2.047461, 0, 0, 0, 2.047461, 0, 0, 0, 2.047461, 0, 0, 0)
material_override = SubResource("StandardMaterial3D_qx516") material_override = SubResource("StandardMaterial3D_qx516")
emitting = false emitting = false
@ -226,113 +260,151 @@ fract_delta = false
process_material = SubResource("ParticleProcessMaterial_u0sqv") process_material = SubResource("ParticleProcessMaterial_u0sqv")
draw_pass_1 = SubResource("CapsuleMesh_qx516") draw_pass_1 = SubResource("CapsuleMesh_qx516")
[node name="PlayParticles Impact" type="Node" parent="." node_paths=PackedStringArray("particles3D")] [node name="PlayParticles Impact" type="Node" parent="Projectile" node_paths=PackedStringArray("particles3D")]
script = ExtResource("16_qx516") script = ExtResource("16_qx516")
particles3D = NodePath("../Impact") particles3D = NodePath("../Impact")
timeLine = ExtResource("3_nlvic") timeLine = ExtResource("3_nlvic")
metadata/_custom_type_script = "uid://dnstanbmrqthf" metadata/_custom_type_script = "uid://dnstanbmrqthf"
[node name="Impact" type="GPUParticles3D" parent="."] [node name="Impact" type="GPUParticles3D" parent="Projectile"]
transform = Transform3D(2.047461, 0, 0, 0, 2.047461, 0, 0, 0, 2.047461, 0, 0, 0) transform = Transform3D(2.047461, 0, 0, 0, 2.047461, 0, 0, 0, 2.047461, 0, 0, 0)
material_override = SubResource("StandardMaterial3D_kglu6") material_override = SubResource("StandardMaterial3D_kglu6")
emitting = false emitting = false
amount = 20 amount = 5
lifetime = 0.5 lifetime = 0.3
one_shot = true one_shot = true
explosiveness = 1.0 explosiveness = 1.0
randomness = 1.0
fixed_fps = 0 fixed_fps = 0
interpolate = false interpolate = false
fract_delta = false fract_delta = false
process_material = SubResource("ParticleProcessMaterial_u0sqv") process_material = SubResource("ParticleProcessMaterial_u0sqv")
draw_pass_1 = SubResource("CapsuleMesh_12esp") draw_pass_1 = SubResource("CapsuleMesh_12esp")
[node name="Graphics" type="MeshInstance3D" parent="."] [node name="Graphics" type="MeshInstance3D" parent="Projectile"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0) transform = Transform3D(0.001, 0, 0, 0, -4.371139e-11, -0.001, 0, 0.001, -4.371139e-11, 0, 0, 0)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("CapsuleMesh_xwb5b") mesh = SubResource("CapsuleMesh_xwb5b")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_kglu6") surface_material_override/0 = SubResource("StandardMaterial3D_kglu6")
[node name="Once On Done" type="Node" parent="." node_paths=PackedStringArray("action")] [node name="MeshInstance3D" type="MeshInstance3D" parent="Projectile"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
mesh = SubResource("SphereMesh_xnre0")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_b1tky")
[node name="Once On Done" type="Node" parent="Projectile" node_paths=PackedStringArray("action")]
script = ExtResource("6_0sgxb") script = ExtResource("6_0sgxb")
action = NodePath("On Done") action = NodePath("On Done")
metadata/_custom_type_script = "uid://crm7o7w0gumhn" metadata/_custom_type_script = "uid://crm7o7w0gumhn"
[node name="On Done" type="Node" parent="Once On Done"] [node name="On Done" type="Node" parent="Projectile/Once On Done"]
script = ExtResource("5_0loo2") script = ExtResource("5_0loo2")
metadata/_custom_type_script = "uid://b4yjsis2fh64c" metadata/_custom_type_script = "uid://b4yjsis2fh64c"
[node name="Disable Graphics + Physics" type="Node" parent="Once On Done/On Done" node_paths=PackedStringArray("disable")] [node name="SetCollisionShape" type="Node" parent="Projectile/Once On Done/On Done" node_paths=PackedStringArray("shape3D")]
script = ExtResource("14_jmxwb")
shape3D = NodePath("../../../CollisionShape3D")
disabled = true
metadata/_custom_type_script = "uid://cdspv8f8l6dgd"
[node name="Disable Graphics + Physics" type="Node" parent="Projectile/Once On Done/On Done" node_paths=PackedStringArray("disable")]
script = ExtResource("8_brkx5") script = ExtResource("8_brkx5")
disable = [NodePath("../../../Graphics"), NodePath("../../../Area3D"), NodePath("../../../Area3D/CollisionShape3D"), NodePath("../../../Area3D/Collider")] disable = [NodePath("../../../../LaserBeam"), NodePath("../../../Graphics"), NodePath("../../../CollisionShape3D"), NodePath("../../../Collider")]
metadata/_custom_type_script = "uid://bex6umukt0r8d" metadata/_custom_type_script = "uid://bex6umukt0r8d"
[node name="Impact Particles" type="Node" parent="Once On Done/On Done" node_paths=PackedStringArray("referencedAction")] [node name="Impact Particles" type="Node" parent="Projectile/Once On Done/On Done" node_paths=PackedStringArray("referencedAction")]
script = ExtResource("7_88k83") script = ExtResource("7_88k83")
referencedAction = NodePath("../../../PlayParticles Impact") referencedAction = NodePath("../../../PlayParticles Impact")
metadata/_custom_type_script = "uid://dxra6jao22it4" metadata/_custom_type_script = "uid://dxra6jao22it4"
[node name="StopRepeatSequence" type="Node" parent="Once On Done/On Done" node_paths=PackedStringArray("repeatSequence")] [node name="SetNodeState" type="Node" parent="Projectile/Once On Done/On Done" node_paths=PackedStringArray("enable")]
script = ExtResource("8_brkx5")
enable = [NodePath("../../../MeshInstance3D")]
metadata/_custom_type_script = "uid://bex6umukt0r8d"
[node name="StopRepeatSequence" type="Node" parent="Projectile/Once On Done/On Done" node_paths=PackedStringArray("repeatSequence")]
script = ExtResource("6_xwb5b") script = ExtResource("6_xwb5b")
repeatSequence = NodePath("../../../Repeat Animation") repeatSequence = NodePath("../../../Repeat Animation")
metadata/_custom_type_script = "uid://cvw0nxi8migso" metadata/_custom_type_script = "uid://cvw0nxi8migso"
[node name="ActionSequence" type="Node" parent="Once On Done/On Done"] [node name="ActionSequence" type="Node" parent="Projectile/Once On Done/On Done"]
script = ExtResource("9_0sgxb") script = ExtResource("9_0sgxb")
metadata/_custom_type_script = "uid://ceaglilesxsi4" metadata/_custom_type_script = "uid://ceaglilesxsi4"
[node name="Delay" type="Node" parent="Once On Done/On Done/ActionSequence"] [node name="Parallel" type="Node" parent="Projectile/Once On Done/On Done/ActionSequence"]
script = ExtResource("11_x7uco")
metadata/_custom_type_script = "uid://dy65lu5p2yf3j"
[node name="TweenMaterial" type="Node" parent="Projectile/Once On Done/On Done/ActionSequence/Parallel" node_paths=PackedStringArray("target")]
script = ExtResource("11_p1x71")
toMaterial = SubResource("StandardMaterial3D_jmxwb")
tweenType = SubResource("Resource_1816h")
target = NodePath("../../../../../MeshInstance3D")
slot = 2
metadata/_custom_type_script = "uid://0wcfunmv4j6d"
[node name="TweenScale" type="Node" parent="Projectile/Once On Done/On Done/ActionSequence/Parallel" node_paths=PackedStringArray("target")]
script = ExtResource("14_b1tky")
target = NodePath("../../../../../MeshInstance3D")
tweenType = SubResource("Resource_1816h")
metadata/_custom_type_script = "uid://csgk6d2jvferv"
[node name="Parallel2" type="Node" parent="Projectile/Once On Done/On Done/ActionSequence"]
script = ExtResource("11_x7uco")
metadata/_custom_type_script = "uid://dy65lu5p2yf3j"
[node name="TweenMaterial" type="Node" parent="Projectile/Once On Done/On Done/ActionSequence/Parallel2" node_paths=PackedStringArray("target")]
script = ExtResource("11_p1x71")
toMaterial = SubResource("StandardMaterial3D_1816h")
tweenType = SubResource("Resource_3knx3")
target = NodePath("../../../../../MeshInstance3D")
slot = 2
metadata/_custom_type_script = "uid://0wcfunmv4j6d"
[node name="TweenScale" type="Node" parent="Projectile/Once On Done/On Done/ActionSequence/Parallel2" node_paths=PackedStringArray("target")]
script = ExtResource("14_b1tky")
target = NodePath("../../../../../MeshInstance3D")
endScale = Vector3(2, 2, 2)
tweenType = SubResource("Resource_dtivv")
metadata/_custom_type_script = "uid://csgk6d2jvferv"
[node name="Delay" type="Node" parent="Projectile/Once On Done/On Done/ActionSequence"]
script = ExtResource("10_6687p") script = ExtResource("10_6687p")
duration = 1.0 duration = 1.0
timeLine = ExtResource("3_nlvic") timeLine = ExtResource("3_nlvic")
metadata/_custom_type_script = "uid://b2g7rycr0ouu4" metadata/_custom_type_script = "uid://b2g7rycr0ouu4"
[node name="RemoveNode" type="Node" parent="Once On Done/On Done/ActionSequence" node_paths=PackedStringArray("target")] [node name="RemoveNode" type="Node" parent="Projectile/Once On Done/On Done/ActionSequence" node_paths=PackedStringArray("target")]
script = ExtResource("6_nibk5") script = ExtResource("6_nibk5")
target = NodePath("../../../..") target = NodePath("../../../../..")
metadata/_custom_type_script = "uid://dq5kae8x62gre" metadata/_custom_type_script = "uid://dq5kae8x62gre"
[node name="On Start" type="Node" parent="."] [node name="On Start" type="Node" parent="Projectile"]
script = ExtResource("5_0loo2") script = ExtResource("5_0loo2")
metadata/_custom_type_script = "uid://b4yjsis2fh64c" metadata/_custom_type_script = "uid://b4yjsis2fh64c"
[node name="SetTransform" type="Node" parent="On Start" node_paths=PackedStringArray("target")] [node name="SetTransform" type="Node" parent="Projectile/On Start" node_paths=PackedStringArray("target")]
script = ExtResource("9_qx516") script = ExtResource("9_qx516")
target = NodePath("../../Graphics") target = NodePath("../../Graphics")
scaleMode = 1 scaleMode = 1
scale = Vector3(0.001, 0.001, 0.001) scale = Vector3(0.001, 0.001, 0.001)
metadata/_custom_type_script = "uid://cnp3xr8gawyi6" metadata/_custom_type_script = "uid://cnp3xr8gawyi6"
[node name="Repeat Animation" type="Node" parent="." node_paths=PackedStringArray("action")] [node name="Repeat Animation" type="Node" parent="Projectile" node_paths=PackedStringArray("action")]
script = ExtResource("8_1c3gh") script = ExtResource("8_1c3gh")
action = NodePath("AnimateTransform") action = NodePath("AnimateTransform")
timeLine = ExtResource("3_nlvic") timeLine = ExtResource("3_nlvic")
metadata/_custom_type_script = "uid://j41ppn275x8i" metadata/_custom_type_script = "uid://j41ppn275x8i"
[node name="AnimateTransform" type="Node" parent="Repeat Animation" node_paths=PackedStringArray("target")] [node name="AnimateTransform" type="Node" parent="Projectile/Repeat Animation" node_paths=PackedStringArray("target")]
script = ExtResource("9_gk6jt") script = ExtResource("9_gk6jt")
animations = SubResource("Resource_kglu6") animations = SubResource("Resource_kglu6")
target = NodePath("../../Graphics") target = NodePath("../../Graphics")
metadata/_custom_type_script = "uid://cbtqgliarexam" metadata/_custom_type_script = "uid://cbtqgliarexam"
[node name="RJLogMessage" type="Node" parent="Repeat Animation"] [node name="RJLogMessage" type="Node" parent="Projectile/Repeat Animation"]
script = ExtResource("13_u0sqv") script = ExtResource("13_u0sqv")
message = "repeat" message = "repeat"
metadata/_custom_type_script = "uid://cd0ikdsdhutn0" metadata/_custom_type_script = "uid://cd0ikdsdhutn0"
[node name="Area3D" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.112234)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, -5.269331e-08, 1.2054825)
shape = SubResource("CapsuleShape3D_u0sqv")
[node name="Collider" type="Node" parent="Area3D" node_paths=PackedStringArray("area", "onEntered")]
script = ExtResource("19_6687p")
area = NodePath("..")
collisionType = ExtResource("20_6687p")
onEntered = NodePath("../../Once On Done")
metadata/_custom_type_script = "uid://xnupkyu3042b"
[node name="MeshInstance3D3" type="MeshInstance3D" parent="Area3D"]
mesh = SubResource("QuadMesh_flomn")
skeleton = NodePath("../..")

View File

@ -37,12 +37,11 @@ public partial class ShootLaser: Action
laserScene.SetParent( container ); laserScene.SetParent( container );
var laserBeam = laserScene.Get<LaserBeam>(); var laserBeam = laserScene.Get<LaserBeam>();
laserBeam.direction = dir; var projectile = laserBeam.body;
laserBeam.speed = speed;
laserBeam.body.LookTowards( dir );
laserBeam.forwardFollowDistanceScale = 1.5f;
laserBeam.body.GlobalPosition = projectileOrigin.GlobalPosition; projectile.GlobalPosition = projectileOrigin.GlobalPosition;
projectile.LookTowards( dir );
projectile.speed = speed;
Action.Trigger( laserBeam ); Action.Trigger( laserBeam );
} }

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=53 format=3 uid="uid://dpgjtkmuvsr41"] [gd_scene load_steps=55 format=3 uid="uid://dpgjtkmuvsr41"]
[ext_resource type="AudioStream" uid="uid://by14wgfo8ateq" path="res://DomeFox/Game Objects/Laser/water-fox-impact.ogg" id="2_ehw2o"] [ext_resource type="AudioStream" uid="uid://by14wgfo8ateq" path="res://DomeFox/Game Objects/Laser/water-fox-impact.ogg" id="2_ehw2o"]
[ext_resource type="Script" uid="uid://crm7o7w0gumhn" path="res://addons/rokojori_action_library/Runtime/Actions/Conditional/Once.cs" id="2_ucinm"] [ext_resource type="Script" uid="uid://crm7o7w0gumhn" path="res://addons/rokojori_action_library/Runtime/Actions/Conditional/Once.cs" id="2_ucinm"]
@ -20,7 +20,9 @@
[ext_resource type="Script" uid="uid://bqpiwp16h7614" path="res://addons/rokojori_action_library/Runtime/Animation/Transform/TransformAnimations.cs" id="13_vl44m"] [ext_resource type="Script" uid="uid://bqpiwp16h7614" path="res://addons/rokojori_action_library/Runtime/Animation/Transform/TransformAnimations.cs" id="13_vl44m"]
[ext_resource type="Script" uid="uid://bex6umukt0r8d" path="res://addons/rokojori_action_library/Runtime/Actions/Node/SetNodeState.cs" id="16_p24ea"] [ext_resource type="Script" uid="uid://bex6umukt0r8d" path="res://addons/rokojori_action_library/Runtime/Actions/Node/SetNodeState.cs" id="16_p24ea"]
[ext_resource type="Script" uid="uid://dncqth3uf3tb3" path="res://addons/rokojori_action_library/Runtime/Animation/HDRColor.cs" id="19_1ntkc"] [ext_resource type="Script" uid="uid://dncqth3uf3tb3" path="res://addons/rokojori_action_library/Runtime/Animation/HDRColor.cs" id="19_1ntkc"]
[ext_resource type="Script" uid="uid://c1ivlrrt71nwp" path="res://addons/rokojori_action_library/Runtime/Cameras/Effects/PlayCameraEffect.cs" id="19_jsg3s"]
[ext_resource type="Script" uid="uid://ddgf2mfdmqywc" path="res://addons/rokojori_action_library/Runtime/Actions/Node3D/PlaySound.cs" id="19_uxklm"] [ext_resource type="Script" uid="uid://ddgf2mfdmqywc" path="res://addons/rokojori_action_library/Runtime/Actions/Node3D/PlaySound.cs" id="19_uxklm"]
[ext_resource type="Resource" uid="uid://uyuplc6hm25j" path="res://addons/rokojori_action_library/Runtime/Cameras/Effects/Presets/ScreenShake.tres" id="20_l8f1n"]
[ext_resource type="Script" uid="uid://cupnq55n3nimc" path="res://addons/rokojori_action_library/Runtime/Animation/Flash/FlashEffect.cs" id="20_vk22f"] [ext_resource type="Script" uid="uid://cupnq55n3nimc" path="res://addons/rokojori_action_library/Runtime/Animation/Flash/FlashEffect.cs" id="20_vk22f"]
[sub_resource type="SphereShape3D" id="SphereShape3D_am4la"] [sub_resource type="SphereShape3D" id="SphereShape3D_am4la"]
@ -219,6 +221,7 @@ stream = ExtResource("2_ehw2o")
volume_db = 6.0 volume_db = 6.0
unit_size = 50.49 unit_size = 50.49
max_db = 6.0 max_db = 6.0
bus = &"FX"
attenuation_filter_cutoff_hz = 20500.0 attenuation_filter_cutoff_hz = 20500.0
attenuation_filter_db = 0.0 attenuation_filter_db = 0.0
@ -273,6 +276,12 @@ flashEffect = SubResource("Resource_ammpp")
targets = [NodePath("../../../../RigidBody3D/Animation Target/Graphics")] targets = [NodePath("../../../../RigidBody3D/Animation Target/Graphics")]
metadata/_custom_type_script = "uid://dnwqkymbre3vb" metadata/_custom_type_script = "uid://dnwqkymbre3vb"
[node name="PlayCameraEffect" type="Node" parent="Once On Impact/OnImpact/Parallel"]
script = ExtResource("19_jsg3s")
cameraEffect = ExtResource("20_l8f1n")
useActiveCameraSlot = true
metadata/_custom_type_script = "uid://c1ivlrrt71nwp"
[node name="Shrink" type="Node" parent="Once On Impact/OnImpact" node_paths=PackedStringArray("target")] [node name="Shrink" type="Node" parent="Once On Impact/OnImpact" node_paths=PackedStringArray("target")]
script = ExtResource("11_2spjm") script = ExtResource("11_2spjm")
animations = SubResource("Resource_ehw2o") animations = SubResource("Resource_ehw2o")

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=8 format=3 uid="uid://c74clrqg1mf47"] [gd_scene load_steps=8 format=3 uid="uid://c74clrqg1mf47"]
[ext_resource type="PackedScene" uid="uid://c1khime56rk4l" path="res://DomeFox/X/GDScript/Submarine/submarine.gltf" id="1_6xjl7"] [ext_resource type="PackedScene" uid="uid://c1khime56rk4l" path="res://DomeFox/XYZ/GDScript/Submarine/submarine.gltf" id="1_6xjl7"]
[sub_resource type="Shader" id="Shader_3gsdb"] [sub_resource type="Shader" id="Shader_3gsdb"]
code = " code = "

View File

@ -87,3 +87,6 @@ shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/uv2_blend_sharpness = 1.0000000475 shader_parameter/uv2_blend_sharpness = 1.0000000475
shader_parameter/uv2_scale = Vector3(0.001, 0.001, 0.001) shader_parameter/uv2_scale = Vector3(0.001, 0.001, 0.001)
shader_parameter/uv2_offset = Vector3(-0.087, 0, 0) shader_parameter/uv2_offset = Vector3(-0.087, 0, 0)
shader_parameter/fadeOffset = 0.1
shader_parameter/worldCameraLineDistanceFadeInnerRadius = 10.0
shader_parameter/worldCameraLineDistanceFadeOuterRadius = 50.0

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@ -6,6 +6,8 @@ shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_burley, specular_schlick_ggx; render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_burley, specular_schlick_ggx;
#include \"res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc\" #include \"res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc\"
#include \"res://addons/rokojori_action_library/Runtime/Shading/Library/SDF.gdshaderinc\"
#include \"res://addons/rokojori_action_library/Runtime/Shading/Library/Noise.gdshaderinc\"
uniform vec4 albedo : source_color; uniform vec4 albedo : source_color;
uniform sampler2D albedoGradient : source_color, filter_linear_mipmap, repeat_enable; uniform sampler2D albedoGradient : source_color, filter_linear_mipmap, repeat_enable;
@ -44,6 +46,17 @@ varying vec3 uv2_power_normal;
uniform vec3 uv2_scale; uniform vec3 uv2_scale;
uniform vec3 uv2_offset; uniform vec3 uv2_offset;
group_uniforms Fading.LineFading;
global uniform vec3 playerPosition = vec3( 0.0, 0.0, 0.0);
uniform float fadeOffset = 0.5;
varying vec3 worldCameraLineDistanceFadeViewPosition;
uniform float worldCameraLineDistanceFadeInnerRadius = 0.5;
uniform float worldCameraLineDistanceFadeOuterRadius = 30;
// [ F A D I N G ]
group_uniforms Fading;
varying float discardValue; varying float discardValue;
varying float wallDestruction; varying float wallDestruction;
@ -94,6 +107,9 @@ void vertex()
uv2_triplanar_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz * uv2_scale + uv2_offset; uv2_triplanar_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz * uv2_scale + uv2_offset;
uv2_power_normal /= dot(uv2_power_normal, vec3(1.0)); uv2_power_normal /= dot(uv2_power_normal, vec3(1.0));
uv2_triplanar_pos *= vec3(1.0, -1.0, 1.0); uv2_triplanar_pos *= vec3(1.0, -1.0, 1.0);
worldCameraLineDistanceFadeViewPosition = worldToView( playerPosition, VIEW_MATRIX );
} }
vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) { vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {
@ -116,6 +132,19 @@ void fragment()
discard; discard;
} }
float worldLineDistanceFadeDistance =
sdRoundCone( VERTEX, vec3( 0.0, 0.0, 0.0), worldCameraLineDistanceFadeViewPosition, 0, worldCameraLineDistanceFadeInnerRadius );
float worldLineDistanceFadeAmount = clamp( smoothstep( 0, ( worldCameraLineDistanceFadeOuterRadius - worldCameraLineDistanceFadeInnerRadius ), worldLineDistanceFadeDistance ), 0.0, 1.0 );
if ( ditherDiscard( worldLineDistanceFadeAmount + fadeOffset, FRAGCOORD ) )
{
discard;
}
vec4 albedo_tex = triplanar_texture(texture_albedo, uv1_power_normal, uv1_triplanar_pos); vec4 albedo_tex = triplanar_texture(texture_albedo, uv1_power_normal, uv1_triplanar_pos);
ALBEDO = worldAlbedo.rgb * albedo_tex.rgb; ALBEDO = worldAlbedo.rgb * albedo_tex.rgb;

View File

@ -0,0 +1,12 @@
using Godot;
using Rokojori;
using System.Collections.Generic;
using System.Threading.Tasks;
[Tool, GlobalClass]
public partial class Wall : Node
{
[Export]
public CollisionShape3D collisionShape3D;
}

View File

@ -0,0 +1 @@
uid://drcfv6u34vs61

View File

@ -1,13 +1,10 @@
[gd_scene load_steps=22 format=3 uid="uid://be3xq8wvk32p8"] [gd_scene load_steps=15 format=3 uid="uid://be3xq8wvk32p8"]
[ext_resource type="Script" uid="uid://drcfv6u34vs61" path="res://DomeFox/Game Objects/Wall/Wall.cs" id="1_4k145"]
[ext_resource type="Script" uid="uid://dbgwebayabwd5" path="res://addons/rokojori_action_library/Runtime/Interactions/Collidable.cs" id="1_d4yus"] [ext_resource type="Script" uid="uid://dbgwebayabwd5" path="res://addons/rokojori_action_library/Runtime/Interactions/Collidable.cs" id="1_d4yus"]
[ext_resource type="Resource" uid="uid://ckyvygk7xtnpm" path="res://DomeFox/Game Objects/Wall/Projectile-Collision.tres" id="2_7ycdx"] [ext_resource type="Resource" uid="uid://ckyvygk7xtnpm" path="res://DomeFox/Game Objects/Wall/Projectile-Collision.tres" id="2_7ycdx"]
[ext_resource type="Script" uid="uid://ceaglilesxsi4" path="res://addons/rokojori_action_library/Runtime/Actions/ActionSequence.cs" id="3_auw5h"] [ext_resource type="Script" uid="uid://ceaglilesxsi4" path="res://addons/rokojori_action_library/Runtime/Actions/ActionSequence.cs" id="3_auw5h"]
[ext_resource type="Script" uid="uid://dnwqkymbre3vb" path="res://addons/rokojori_action_library/Runtime/Animation/Flash/Flash.cs" id="4_auw5h"]
[ext_resource type="Script" uid="uid://dq5kae8x62gre" path="res://addons/rokojori_action_library/Runtime/Actions/RemoveNode.cs" id="4_c5shf"] [ext_resource type="Script" uid="uid://dq5kae8x62gre" path="res://addons/rokojori_action_library/Runtime/Actions/RemoveNode.cs" id="4_c5shf"]
[ext_resource type="Script" uid="uid://dncqth3uf3tb3" path="res://addons/rokojori_action_library/Runtime/Animation/HDRColor.cs" id="5_kteqw"]
[ext_resource type="Script" uid="uid://c5tm02yj1bhhx" path="res://addons/rokojori_action_library/Runtime/Animation/AnimationCurve.cs" id="6_tpf5v"]
[ext_resource type="Script" uid="uid://cupnq55n3nimc" path="res://addons/rokojori_action_library/Runtime/Animation/Flash/FlashEffect.cs" id="7_7ycdx"]
[ext_resource type="Resource" uid="uid://ch5nsa6yafs5l" path="res://addons/rokojori_action_library/Runtime/Time/TimeLines/GameTime.tres" id="8_04wpl"] [ext_resource type="Resource" uid="uid://ch5nsa6yafs5l" path="res://addons/rokojori_action_library/Runtime/Time/TimeLines/GameTime.tres" id="8_04wpl"]
[ext_resource type="Script" uid="uid://c7gjkwcuwo17h" path="res://DomeFox/Game Objects/Wall/WallHealth.cs" id="10_0bi28"] [ext_resource type="Script" uid="uid://c7gjkwcuwo17h" path="res://DomeFox/Game Objects/Wall/WallHealth.cs" id="10_0bi28"]
[ext_resource type="Script" uid="uid://ddgf2mfdmqywc" path="res://addons/rokojori_action_library/Runtime/Actions/Node3D/PlaySound.cs" id="11_0bi28"] [ext_resource type="Script" uid="uid://ddgf2mfdmqywc" path="res://addons/rokojori_action_library/Runtime/Actions/Node3D/PlaySound.cs" id="11_0bi28"]
@ -17,7 +14,8 @@
[ext_resource type="AudioStream" uid="uid://by14wgfo8ateq" path="res://DomeFox/Game Objects/Laser/water-fox-impact.ogg" id="14_7vxi8"] [ext_resource type="AudioStream" uid="uid://by14wgfo8ateq" path="res://DomeFox/Game Objects/Laser/water-fox-impact.ogg" id="14_7vxi8"]
[sub_resource type="BoxShape3D" id="BoxShape3D_dlj2d"] [sub_resource type="BoxShape3D" id="BoxShape3D_dlj2d"]
size = Vector3(30, 170.28778, 2) resource_local_to_scene = true
size = Vector3(604.6057, 170, 0.2)
[sub_resource type="Resource" id="Resource_juwdv"] [sub_resource type="Resource" id="Resource_juwdv"]
script = ExtResource("13_73h16") script = ExtResource("13_73h16")
@ -25,30 +23,13 @@ seconds = 0.1
timeLine = ExtResource("8_04wpl") timeLine = ExtResource("8_04wpl")
metadata/_custom_type_script = "uid://ddhwhwos5kkrm" metadata/_custom_type_script = "uid://ddhwhwos5kkrm"
[sub_resource type="Resource" id="Resource_mqcr4"]
script = ExtResource("5_kteqw")
color = Color(1.0562375, 0.5419403, 0.35492313, 1)
colorMultiply = 1.5
rgbMultiply = 2.0
[sub_resource type="Curve" id="Curve_juwdv"]
_data = [Vector2(0, 1), 0.0, 0.0775112, 0, 0, Vector2(0.61455524, 0), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0442571, 0.0, 0, 0]
point_count = 3
[sub_resource type="Resource" id="Resource_iro2o"]
script = ExtResource("6_tpf5v")
duration = 0.3
curve = SubResource("Curve_juwdv")
[sub_resource type="Resource" id="Resource_3oj55"]
script = ExtResource("7_7ycdx")
flashCurve = SubResource("Resource_iro2o")
timeline = ExtResource("8_04wpl")
color = SubResource("Resource_mqcr4")
materialMode = 1
[node name="Wall" type="Node3D"] [node name="Wall" type="Node3D"]
[node name="Wall" type="Node" parent="." node_paths=PackedStringArray("collisionShape3D")]
script = ExtResource("1_4k145")
collisionShape3D = NodePath("../StaticBody3D/CollisionShape3D")
metadata/_custom_type_script = "uid://drcfv6u34vs61"
[node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
@ -100,12 +81,6 @@ overdrivePreventionFlag = ExtResource("12_ebsfu")
overdrivePreventionDuration = SubResource("Resource_juwdv") overdrivePreventionDuration = SubResource("Resource_juwdv")
metadata/_custom_type_script = "uid://ddgf2mfdmqywc" metadata/_custom_type_script = "uid://ddgf2mfdmqywc"
[node name="Flash" type="Node" parent="On Hit" node_paths=PackedStringArray("targets")]
script = ExtResource("4_auw5h")
flashEffect = SubResource("Resource_3oj55")
targets = [NodePath("")]
metadata/_custom_type_script = "uid://dnwqkymbre3vb"
[node name="WallHealth" type="Node" parent="." node_paths=PackedStringArray("onHit", "onFinalHit")] [node name="WallHealth" type="Node" parent="." node_paths=PackedStringArray("onHit", "onFinalHit")]
script = ExtResource("10_0bi28") script = ExtResource("10_0bi28")
onHit = NodePath("../On Hit") onHit = NodePath("../On Hit")

View File

@ -0,0 +1,28 @@
using Godot;
using System.Collections;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class WallCollidable: Collidable
{
[Export]
public MeshInstance3D hitMesh;
[Export]
public CollisionShape3D collisionShape3D;
protected override void _Collide( Collider collider, CollisionPhase phase )
{
// var p = Plane3.CreateFromNormalAndCoplanarPoint( collisionShape3D.GlobalForward(), collisionShape3D.GlobalPosition );
// var closest = p.ClosestPointTo( collider.area.GlobalPosition );
// var hit = (MeshInstance3D) this.CreateChildFromDuplicate( hitMesh );
// hit.GlobalPosition = closest;
// NodeState.Enable( hit );
}
}
}

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@ -0,0 +1 @@
uid://3y8xs2ii8gu1

View File

@ -0,0 +1,189 @@
shader_type spatial;
// Rokojori Shader @alb.382-fad.254-geo.121-met.376-nor.278-occ.376-rou.390-sha.391-spa.20-spa.24-spe.376-tra.402-tra.402-uvm.19:
/*
[ Rokojori.TransparencyModule ] { "alphaScissorTreshold":0.009999999776482582, "blendMode":{"__class__": "Godot.BaseMaterial3D+BlendModeEnum","value__": 0}, "cullMode":{"__class__": "Godot.BaseMaterial3D+CullModeEnum","value__": 0}, "depthDraw":{"__class__": "Godot.BaseMaterial3D+DepthDrawModeEnum","value__": 0}, "noDepthTest":false, "transparency":{"__class__": "Godot.BaseMaterial3D+TransparencyEnum","value__": 0} }
[ Rokojori.ShadingModule ] { "diffuseMode":{"__class__": "Godot.BaseMaterial3D+DiffuseModeEnum","value__": 0}, "disableAmbientLight":false, "disableFog":false, "disableReceivingShadows":false, "shadingMode":{"__class__": "Godot.BaseMaterial3D+ShadingModeEnum","value__": 1}, "shadowToOpacity":false, "specularMode":{"__class__": "Godot.BaseMaterial3D+SpecularModeEnum","value__": 0}, "wireFrameMode":false }
[ Rokojori.UVModule ] { "channels":[] }
[ Rokojori.GeometryModule ] { "modifiers":[{ "__class__": "Rokojori.GeometryTerrainOffset", "sortableCode": true, "uniformGroup": null}] }
[ Rokojori.SpatialVarying ] { "variables":[] }
[ Rokojori.SpatialMasksModule ] { "maskVariables":[] }
[ Rokojori.AlbedoModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "overlayLayers":[], "repeat":true, "srgb":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "tintVarying":"", "useTint":true, "uvChannel":"UV", "writeAlpha":false }
[ Rokojori.TransparencyModule ] { "alphaScissorTreshold":0.009999999776482582, "blendMode":{"__class__": "Godot.BaseMaterial3D+BlendModeEnum","value__": 0}, "cullMode":{"__class__": "Godot.BaseMaterial3D+CullModeEnum","value__": 0}, "depthDraw":{"__class__": "Godot.BaseMaterial3D+DepthDrawModeEnum","value__": 0}, "noDepthTest":false, "transparency":{"__class__": "Godot.BaseMaterial3D+TransparencyEnum","value__": 0} }
[ Rokojori.FadingModule ] { "alphaFadeMode":{"__class__": "Rokojori.AlphaFadeMode","value__": 2}, "fadingModifiers":[{ "__class__": "Rokojori.LineFading", "mode": 1, "alphaFadeMode": 0, "createUniformGroup": true, "sortableCode": true, "uniformGroup": null}] }
[ Rokojori.NormalMapModule ] { "allowNegativeStrength":false, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "maximumStrength":5, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "useStrength":true, "uvChannel":"UV" }
[ Rokojori.OcclusionModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "domainMode":{"__class__": "Rokojori.TextureModule+DomainMode","value__": 3}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "uvChannel":"UV" }
[ Rokojori.RoughnessModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "clamp":true, "domainMode":{"__class__": "Rokojori.TextureModule+DomainMode","value__": 3}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "uvChannel":"UV" }
[ Rokojori.MetallicModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "domainMode":{"__class__": "Rokojori.TextureModule+DomainMode","value__": 3}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "uvChannel":"UV" }
[ Rokojori.SpecularModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "domainMode":{"__class__": "Rokojori.TextureModule+DomainMode","value__": 0}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "uvChannel":"UV" }
*/
render_mode blend_mix, cull_back, depth_draw_opaque, diffuse_burley, specular_schlick_ggx;
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Terrain.gdshaderinc"
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Noise.gdshaderinc"
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc"
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Line3.gdshaderinc"
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/SDF.gdshaderinc"
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Math.gdshaderinc"
// [ G E O M E T R Y . T E R R A I N ]
group_uniforms Geometry.Terrain;
uniform sampler2D terrainHeightMap;
uniform vec2 terrainCenterXZ = vec2( 0.0, 0.0 );
uniform vec2 terrainSizeXZ = vec2( 100.0, 100.0 );
uniform float terrainMinHeight = 0.0;
uniform float terrainMaxHeight = 100.0;
// [ A L B E D O ]
group_uniforms albedo;
uniform vec4 albedo:source_color = vec4( 1.0, 1.0, 1.0, 1.0);
uniform sampler2D albedoTexture:source_color, hint_default_white, repeat_enable, filter_linear_mipmap_anisotropic;
// [ F A D I N G ]
group_uniforms Fading;
// [ F A D I N G . L I N E F A D I N G ]
group_uniforms Fading.LineFading;
uniform vec3 worldCameraLineDistanceFadeWorldPosition = vec3( 0.0, 0.0, 0.0);
varying vec3 worldCameraLineDistanceFadeViewPosition;
uniform float worldCameraLineDistanceFadeInnerRadius = 0.10000000149011612;
uniform float worldCameraLineDistanceFadeOuterRadius = 0.15000000596046448;
// [ F A D I N G ]
group_uniforms Fading;
// [ N O R M A L ]
group_uniforms normal;
uniform float normalStrength:hint_range( 0.0, 5.0) = 1.0;
uniform sampler2D normalTexture:hint_normal, repeat_enable, filter_linear_mipmap_anisotropic;
// [ O C C L U S I O N ]
group_uniforms occlusion;
uniform float occlusion:hint_range( 0.0, 1.0) = 1.0;
uniform float occlusionOffset:hint_range( -1.0, 1.0) = 0.0;
uniform sampler2D occlusionTexture:hint_default_white, repeat_enable, filter_linear_mipmap_anisotropic;
// [ R O U G H N E S S ]
group_uniforms roughness;
uniform float roughness:hint_range( 0.0, 1.0) = 1.0;
uniform float roughnessOffset:hint_range( -1.0, 1.0) = 0.0;
uniform sampler2D roughnessTexture:hint_default_white, repeat_enable, filter_linear_mipmap_anisotropic;
// [ M E T A L L I C ]
group_uniforms metallic;
uniform float metallic:hint_range( 0.0, 1.0) = 0.0;
uniform float metallicOffset:hint_range( -1.0, 1.0) = 0.0;
uniform sampler2D metallicTexture:hint_default_white, repeat_enable, filter_linear_mipmap_anisotropic;
// [ S P E C U L A R ]
group_uniforms specular;
uniform float specular:hint_range( 0.0, 1.0) = 0.5;
void vertex()
{
// [ T E R R A I N ]
addTerrainOffset(
MODEL_MATRIX,
VERTEX,
terrainHeightMap,
terrainCenterXZ,
terrainSizeXZ,
terrainMinHeight,
terrainMaxHeight
);
worldCameraLineDistanceFadeViewPosition = worldToView( worldCameraLineDistanceFadeWorldPosition, VIEW_MATRIX );
}
void fragment()
{
vec4 sampledAlbedo = texture( albedoTexture, UV );
ALBEDO = sampledAlbedo.rgb * albedo.rgb;
{
float worldLineDistanceFadeDistance = sdRoundCone( VERTEX, vec3( 0.0, 0.0, 0.0), worldCameraLineDistanceFadeViewPosition, 0, worldCameraLineDistanceFadeInnerRadius );
float worldLineDistanceFadeAmount = clamp( smoothstep( 0, ( worldCameraLineDistanceFadeOuterRadius - worldCameraLineDistanceFadeInnerRadius ), worldLineDistanceFadeDistance ), 0.0, 1.0 );
if ( ditherDiscard( worldLineDistanceFadeAmount, FRAGCOORD ) )
{
discard;
}
}
vec4 sampledNormal = texture( normalTexture, UV );
NORMAL_MAP = sampledNormal.rgb;
NORMAL_MAP_DEPTH = normalStrength;
vec4 sampledOcclusion = texture( occlusionTexture, UV );
AO = sampledOcclusion.r * occlusion + occlusionOffset;
vec4 sampledRoughness = texture( roughnessTexture, UV );
ROUGHNESS = sampledRoughness.g * roughness + roughnessOffset;
ROUGHNESS = clamp01( ROUGHNESS );
vec4 sampledMetallic = texture( metallicTexture, UV );
METALLIC = sampledMetallic.b * metallic + metallicOffset;
}

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@ -0,0 +1 @@
uid://dsb7yxwp7xw2e

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@ -9,10 +9,20 @@ public partial class DomeFoxGame : Node
[Export] [Export]
public int crystals = 0; public int crystals = 0;
[Export]
public bool paused = false;
public void AddCrystal() public void AddCrystal()
{ {
crystals ++; crystals ++;
Unique<DomeFoxGameUI>.Get().crystalCounter.locale = LocaleText.Create( crystals + "" ); Unique<DomeFoxGameUI>.Get().crystalCounter.locale = LocaleText.Create( crystals + "" );
} }
public void TogglePause()
{
paused = ! paused;
}
} }

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@ -0,0 +1,29 @@
using Godot;
using Rokojori;
using System.Collections.Generic;
using System.Threading.Tasks;
[Tool, GlobalClass]
public partial class PostProcessingHack : Action
{
[Export]
public CompositorEffect[] compositorEffects;
[Export]
public WorldEnvironment environment;
protected override void _OnTrigger()
{
var godotArray = new Godot.Collections.Array<CompositorEffect>();
for ( int i = 0; i < compositorEffects.Length; i++ )
{
godotArray.Add( (CompositorEffect) compositorEffects[ i ].Duplicate() );
}
environment.Compositor.CompositorEffects = godotArray;
}
}

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@ -0,0 +1 @@
uid://efhpaj7sfbcr

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@ -68,7 +68,7 @@ public partial class LevelGenerator : Action
var boundaryPointSize = Circle.WithRadius( maxRadius ).circumference / boundaryDensity; var boundaryPointSize = Circle.WithRadius( maxRadius ).circumference / boundaryDensity;
this.LogInfo( "Num Boundary Points", boundaryPointSize ); // this.LogInfo( "Num Boundary Points", boundaryPointSize );
for ( int i = 0; i < boundaryPointSize; i++ ) for ( int i = 0; i < boundaryPointSize; i++ )
{ {
@ -170,12 +170,13 @@ public partial class LevelGenerator : Action
return rooms[ index ].room; return rooms[ index ].room;
} }
public override void _Ready()
{
this.LogInfo( "Ready", this.walls.Length );
InitializeWalls(); // public override void _Ready()
} // {
// this.LogInfo( "Ready", this.walls.Length );
// InitializeWalls();
// }
async Task InitializeWalls() async Task InitializeWalls()
{ {
@ -218,13 +219,19 @@ public partial class LevelGenerator : Action
var numWalls = length / wallSize; var numWalls = length / wallSize;
var wallObject = this.CreateChild<Node3D>( wall, "Wall " + wallIndex ); var wallObject = this.CreateChild<Node3D>( wall, "Wall " + wallIndex );
var wallNode = wallObject.Get<Wall>();
wallObject.GlobalPosition = center; wallObject.GlobalPosition = center;
wallObject.SetGlobalYaw( yaw + Mathf.Pi * 0.5f ); wallObject.SetGlobalYaw( yaw + Mathf.Pi * 0.5f );
wallObject.Scale = new Vector3( numWalls, 1, 1 );
var boxShape = wallNode.collisionShape3D.Shape as BoxShape3D;
boxShape.Size = new Vector3( length, 170, 0.2f );
// wallObject.Scale = new Vector3( numWalls, 1, 1 );
var setTexturesAttributes= wallObject.GetAll<SetTextureAttributeChannel>(); var setTexturesAttributes= wallObject.GetAll<SetTextureAttributeChannel>();
this.LogInfo( "Num walls:", setTexturesAttributes.Count ); // this.LogInfo( "Num walls:", setTexturesAttributes.Count );
setTexturesAttributes.ForEach( setTexturesAttributes.ForEach(
( st )=> ( st )=>
@ -232,7 +239,7 @@ public partial class LevelGenerator : Action
st.index = wallIndex; st.index = wallIndex;
st.textureAttributes = textureAttributes; st.textureAttributes = textureAttributes;
this.LogInfo( "Set Index:", st.index, HierarchyName.Of( st ) ); // this.LogInfo( "Set Index:", st.index, HierarchyName.Of( st ) );
} }
); );

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@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="DamagableData" load_steps=2 format=3 uid="uid://bbnik8um7y2xe"]
[ext_resource type="Script" uid="uid://d0x8co6nm8koo" path="res://DomeFox/Game Objects/Health/DamagableData.cs" id="1_8gphl"]
[resource]
script = ExtResource("1_8gphl")
metadata/_custom_type_script = "uid://d0x8co6nm8koo"

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@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="HealthData" load_steps=2 format=3 uid="uid://ckith6bwr51uc"]
[ext_resource type="Script" uid="uid://w5l6csc2p364" path="res://DomeFox/Game Objects/Health/HealthData.cs" id="1_k7yae"]
[resource]
script = ExtResource("1_k7yae")
metadata/_custom_type_script = "uid://w5l6csc2p364"

19
DomeFox/Player/Player.cs Normal file
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@ -0,0 +1,19 @@
using Godot;
using Rokojori;
using System.Collections.Generic;
using System.Threading.Tasks;
[Tool, GlobalClass]
public partial class Player : Node
{
[Export]
public Node3D transform;
[Export]
public Vector3Property playerPosition;
public override void _Process( double delta )
{
playerPosition.value = transform.GlobalPosition;
}
}

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@ -0,0 +1 @@
uid://lcmgq0fr5fgs

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@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="CollisionFlag" load_steps=2 format=3 uid="uid://dw7wtapaqufxu"]
[ext_resource type="Script" uid="uid://crk6vntm10let" path="res://addons/rokojori_action_library/Runtime/Interactions/CollisionFlag.cs" id="1_nrk5x"]
[resource]
script = ExtResource("1_nrk5x")
metadata/_custom_type_script = "uid://crk6vntm10let"

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@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="Vector3Property" load_steps=4 format=3 uid="uid://7flbr6w8tfkk"]
[ext_resource type="Script" uid="uid://rukdqg1uo30" path="res://addons/rokojori_action_library/Runtime/Shading/Properties/Vector3PropertyName.cs" id="1_o2sqd"]
[ext_resource type="Script" uid="uid://bhq3wuoierkuq" path="res://addons/rokojori_action_library/Runtime/Shading/Properties/Properties/Vector3Property.cs" id="2_1jd0m"]
[sub_resource type="Resource" id="Resource_1m6i4"]
script = ExtResource("1_o2sqd")
propertyName = "playerPosition"
metadata/_custom_type_script = "uid://rukdqg1uo30"
[resource]
script = ExtResource("2_1jd0m")
propertyName = SubResource("Resource_1m6i4")
metadata/_custom_type_script = "uid://bhq3wuoierkuq"

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@ -0,0 +1,11 @@
using Godot;
using Rokojori;
using System.Collections.Generic;
using System.Threading.Tasks;
[Tool, GlobalClass]
public partial class PlayerSight : Node
{
[Export]
public bool visible = false;
}

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@ -0,0 +1 @@
uid://ck22blkf6u3vx

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@ -0,0 +1,19 @@
using Godot;
using Rokojori;
using System.Collections.Generic;
using System.Threading.Tasks;
[Tool, GlobalClass]
public partial class SetPlayerSight : Action
{
[Export]
public PlayerSight playerSight;
[Export]
public bool visible;
protected override void _OnTrigger()
{
playerSight.visible = visible;
}
}

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@ -0,0 +1 @@
uid://bfdpav4wcws7s

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@ -0,0 +1,19 @@
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importer="mp3"
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uid="uid://ckb6stpf5454h"
path="res://.godot/imported/player-hit-damage.mp3-5415da2fe94d2dfe3c918ec86886861c.mp3str"
[deps]
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@ -4,10 +4,20 @@ using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
[Tool, GlobalClass, Icon( "res://icon.svg" )] [Tool, GlobalClass, Icon( "res://icon.svg" )]
public partial class DomeFoxGameUI: Node public partial class DomeFoxGameUI: Node, iOnInputSensor
{ {
[Export] [Export]
public UIText crystalCounter; public UIText crystalCounter;
[Export]
public Sensor pauseButton;
public override void _Input( InputEvent inputEvent )
{
if ( pauseButton != null && pauseButton.isDown )
{
Unique<DomeFoxGame>.Get().TogglePause();
}
}
} }

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@ -0,0 +1,36 @@
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[deps]
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@ -0,0 +1,95 @@
Copyright (c) 2011, Edgar Tolentino and Pablo Impallari (www.impallari.com|impallari@gmail.com),
Copyright (c) 2011, Igino Marini. (www.ikern.com|mail@iginomarini.com),
with Reserved Font Names "Dosis".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -0,0 +1,69 @@
Dosis Variable Font
===================
This download contains Dosis as both a variable font and static fonts.
Dosis is a variable font with this axis:
wght
This means all the styles are contained in a single file:
Dosis-VariableFont_wght.ttf
If your app fully supports variable fonts, you can now pick intermediate styles
that arent available as static fonts. Not all apps support variable fonts, and
in those cases you can use the static font files for Dosis:
static/Dosis-ExtraLight.ttf
static/Dosis-Light.ttf
static/Dosis-Regular.ttf
static/Dosis-Medium.ttf
static/Dosis-SemiBold.ttf
static/Dosis-Bold.ttf
static/Dosis-ExtraBold.ttf
Get started
-----------
1. Install the font files you want to use
2. Use your app's font picker to view the font family and all the
available styles
Learn more about variable fonts
-------------------------------
https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts
https://variablefonts.typenetwork.com
https://medium.com/variable-fonts
In desktop apps
https://theblog.adobe.com/can-variable-fonts-illustrator-cc
https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts
Online
https://developers.google.com/fonts/docs/getting_started
https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide
https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts
Installing fonts
MacOS: https://support.apple.com/en-us/HT201749
Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux
Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows
Android Apps
https://developers.google.com/fonts/docs/android
https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts
License
-------
Please read the full license text (OFL.txt) to understand the permissions,
restrictions and requirements for usage, redistribution, and modification.
You can use them freely in your products & projects - print or digital,
commercial or otherwise. However, you can't sell the fonts on their own.
This isn't legal advice, please consider consulting a lawyer and see the full
license for all details.

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@ -0,0 +1,36 @@
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Copyright (c) 2011, Cyreal (www.cyreal.org),
with Reserved Font Name "Electrolize".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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