44 lines
1.3 KiB
Plaintext
44 lines
1.3 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Obstacles/swinging_axe.obj" type="ArrayMesh" id=1]
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[sub_resource type="SpatialMaterial" id=1]
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metallic = 1.0
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 3, 1.27738, 1 )
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[sub_resource type="Animation" id=3]
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resource_name = "swing"
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length = 3.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5, 3 ),
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"transitions": PoolRealArray( 2.63902, 2.63902, 2.54912 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 80 ), Vector3( 0, 0, -80 ), Vector3( 0, 0, 80 ) ]
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}
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[node name="SwingingAxe" type="Spatial"]
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transform = Transform( 0.50747, -0.861669, 0, 0.861669, 0.50747, 0, 0, 0, 1, 0, 0, 0 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = ExtResource( 1 )
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material/0 = SubResource( 1 )
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[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5.6317, 0 )
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shape = SubResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "swing"
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anims/swing = SubResource( 3 )
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