extends Node func _ready() -> void: print("Loaded Music singleton") var change_slow_actions : Array = [] var gameSpeed : float = 1; var musicType: int = 0; var audio_player_slow : AudioStreamPlayer3D var audio_player_normal : AudioStreamPlayer3D var audio_player_fast : AudioStreamPlayer3D var current_audio_player : AudioStreamPlayer3D func setSlowMusic(): setMusicType( -1 ) func setFastMusic(): setMusicType( 1 ) func setNormalMusic(): setMusicType( 0 ) func setMusicType( type:int ): musicType = type; if type == 0: gameSpeed = 0 # current_playback_position : float = 0.0 # if current_audio_player: # current_audio_player.stop() # current_playback_position = current_audio_player.get_playback_position() # current_playback_position = current_audio_player.get_playback_position() # current_playback_position = current_audio_player.get_playback_position() if type == 1: gameSpeed = 2 if type == -1: gameSpeed = 0.5 func register_change_action(change_action : Node) -> void: print("Registered change action") change_slow_actions.append(change_action) func unregister_change_action(change_action : Node) -> void: print("Unregistered change action") change_slow_actions.erase(change_action) func change_music() -> void: for change_action in change_slow_actions: change_action.execute() func register_audio_player_slow(audio_player : AudioStreamPlayer3D) -> void: print("Registered audio stream player fast") audio_player_slow = audio_player func register_audio_player_normal(audio_player : AudioStreamPlayer3D) -> void: print("Registered audio stream player normal") audio_player_normal = audio_player func register_audio_player_fast(audio_player : AudioStreamPlayer3D) -> void: print("Registered audio stream player fast") audio_player_fast = audio_player