diff --git a/.gitignore b/.gitignore index bf83296..153fed0 100644 --- a/.gitignore +++ b/.gitignore @@ -15,3 +15,7 @@ export_presets.cfg data_*/ mono_crash.*.json +# more imports +*.import +*.png~ +export \ No newline at end of file diff --git a/3d_platforma/Level.tscn b/3d_platforma/Level.tscn new file mode 100644 index 0000000..746665b --- /dev/null +++ b/3d_platforma/Level.tscn @@ -0,0 +1,565 @@ +[gd_scene load_steps=34 format=2] + +[ext_resource path="res://3d_platforma/golden_bay_512.hdr" type="Texture" id=2] +[ext_resource path="res://3d_platforma/sqare_norm.png" type="Texture" id=4] +[ext_resource path="res://3d_platforma/texture_08.png" type="Texture" id=5] + +[sub_resource type="CubeMesh" id=1] + +[sub_resource type="MultiMesh" id=2] +mesh = SubResource( 1 ) + +[sub_resource type="GDScript" id=3] +resource_name = "Player" +script/source = "extends KinematicBody + +export var move_speed := 12.0 +export var jump_force := 30.0 + +export var gravity := 0.98 +export var max_fall_speed := 30 + +export var look_sens_h := 0.2 + +var is_on_floor_prev := false + +onready var anim = $Mesh/AnimationPlayer + +var y_velo = 0 + +func _ready(): + anim.get_animation(\"walk\").set_loop(true) + +func _input(event): + if event is InputEventMouseMotion: + rotation_degrees.y -= event.relative.x * look_sens_h + + if event.is_action_pressed(\"ui_end\"): + global_translation = Vector3.ZERO + +func _physics_process(_delta): + var move_vec = Vector3() + if Input.is_action_pressed(\"move_forward\"): + move_vec.z -= 1 + if Input.is_action_pressed(\"move_backwards\"): + move_vec.z += 1 + if Input.is_action_pressed(\"move_right\"): + move_vec.x += 1 + if Input.is_action_pressed(\"move_left\"): + move_vec.x -= 1 + + move_vec = move_vec.normalized() + move_vec = move_vec.rotated(Vector3(0, 1, 0), rotation.y) + move_vec *= move_speed + move_vec.y = y_velo + + var _vel:Vector3 = move_and_slide(move_vec, Vector3(0, 1, 0)) + + # questionable??? + if is_on_floor_prev and not is_on_floor(): + $CoyoteJump.start() + is_on_floor_prev = is_on_floor() + + var grounded :bool= is_on_floor() or not $CoyoteJump.is_stopped() + + y_velo -= gravity + + var just_jumped := false + + if Input.is_action_just_pressed(\"jump\") and grounded: + just_jumped = true + y_velo = jump_force + + if grounded and y_velo <= 0: + y_velo = -0.1 + + if y_velo < -max_fall_speed: + y_velo = -max_fall_speed + + if just_jumped: + play_anim(\"jump\") + elif grounded: + if move_vec.x == 0 and move_vec.z == 0: + play_anim(\"idle\") + else: + play_anim(\"walk\") + +func play_anim(name): + if anim.current_animation == name: + return + anim.play(name) +" + +[sub_resource type="CapsuleShape" id=4] +radius = 0.202191 +height = 1.09113 + +[sub_resource type="CylinderShape" id=32] +height = 0.224826 +radius = 0.194837 + +[sub_resource type="GDScript" id=11] +resource_name = "Camera" +script/source = "extends Spatial + +export var look_sens_v := 0.5 + +#this will not work +export(float) onready var not_working := 0.1 + +func _ready() -> void: + pass + +func _input(event): + if event is InputEventMouseMotion: + rotation_degrees.x -= event.relative.y * look_sens_v + rotation_degrees.x = clamp(rotation_degrees.x, -90, 90) + + if event is InputEventMouseButton: + Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) + + if event.is_action_pressed(\"ui_focus_next\"): + Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) +" + +[sub_resource type="CylinderMesh" id=31] +radial_segments = 8 +rings = 0 + +[sub_resource type="SpatialMaterial" id=33] +albedo_color = Color( 0.08, 0.08, 0.08, 1 ) +roughness = 0.73 + +[sub_resource type="QuadMesh" id=34] +size = Vector2( 0.3, 0.5 ) + +[sub_resource type="SpatialMaterial" id=35] +emission_enabled = true +emission = Color( 0.95, 0.95, 0.95, 1 ) +emission_energy = 10.0 +emission_operator = 0 +emission_on_uv2 = false + +[sub_resource type="SpatialMaterial" id=19] +params_cull_mode = 2 +albedo_color = Color( 0.752941, 0, 0, 1 ) + +[sub_resource type="Animation" id=6] +length = 0.001 +tracks/0/type = "value" +tracks/0/path = NodePath("Body:scale") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ Vector3( 1, 1, 1 ) ] +} +tracks/1/type = "value" +tracks/1/path = NodePath("Body:translation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ Vector3( 0, 0.744519, 0 ) ] +} + +[sub_resource type="Animation" id=7] +resource_name = "idle" +length = 2.0 +loop = true +tracks/0/type = "value" +tracks/0/path = NodePath("Body:scale") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0, 1, 2 ), +"transitions": PoolRealArray( 1, 1, 1 ), +"update": 0, +"values": [ Vector3( 1, 1, 1 ), Vector3( 1.1, 1.1, 1 ), Vector3( 1, 1, 1 ) ] +} + +[sub_resource type="Animation" id=8] +resource_name = "jump" +length = 0.6 +loop = true +tracks/0/type = "value" +tracks/0/path = NodePath("Body:scale") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0, 0.3, 0.6 ), +"transitions": PoolRealArray( 1, 1, 1 ), +"update": 0, +"values": [ Vector3( 1.07, 1.07, 1 ), Vector3( 1.07, 1.07, 1.07262 ), Vector3( 1.07, 1.07, 1 ) ] +} + +[sub_resource type="Animation" id=9] +resource_name = "walk" +length = 0.4 +loop = true +tracks/0/type = "value" +tracks/0/path = NodePath("Body:translation") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ), +"transitions": PoolRealArray( 1, 1, 1, 1, 1 ), +"update": 0, +"values": [ Vector3( 0, 0.744519, 0 ), Vector3( 0, 0.763796, 0 ), Vector3( 0, 0.744519, 0 ), Vector3( 0, 0.763796, 0 ), Vector3( 0, 0.744519, 0 ) ] +} +tracks/1/type = "value" +tracks/1/path = NodePath("Body:rotation_degrees:z") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"times": PoolRealArray( 0, 0.1, 0.3, 0.4 ), +"transitions": PoolRealArray( 1, 1, 1, 1 ), +"update": 0, +"values": [ 0.0, 10.0, -10.0, 0.0 ] +} + +[sub_resource type="PlaneMesh" id=18] +material = SubResource( 19 ) +size = Vector2( 0.16, 1.6 ) +subdivide_depth = 8 + +[sub_resource type="GDScript" id=17] +resource_name = "Shadow" +script/source = "extends Spatial + +export var offset := 0.25 + +func _process(_delta) -> void: + + var collide :bool= $RayCast.is_colliding() + + $Circle.visible = collide + + if collide: + var py:float = $RayCast.get_collision_point().y + + $Circle.global_translation.y = py + offset + +" + +[sub_resource type="Gradient" id=13] +offsets = PoolRealArray( 0.103704, 0.422222, 0.766667 ) +colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0.447059, 0, 0, 0, 0 ) + +[sub_resource type="GradientTexture2D" id=14] +gradient = SubResource( 13 ) +width = 32 +height = 32 +fill = 1 +fill_from = Vector2( 0.5, 0.5 ) +fill_to = Vector2( 1, 0.5 ) + +[sub_resource type="SpatialMaterial" id=15] +flags_transparent = true +flags_unshaded = true +albedo_texture = SubResource( 14 ) + +[sub_resource type="QuadMesh" id=16] +material = SubResource( 15 ) +size = Vector2( 0.75, 0.75 ) + +[sub_resource type="SpatialMaterial" id=36] +resource_name = "CheckerGrid" +albedo_color = Color( 0.85, 0.85, 0.85, 1 ) +albedo_texture = ExtResource( 5 ) +roughness = 0.85 +uv1_triplanar = true + +[sub_resource type="Animation" id=37] +resource_name = "move" +length = 30.0 +loop = true +tracks/0/type = "value" +tracks/0/path = NodePath(".:translation:y") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0, 10, 30 ), +"transitions": PoolRealArray( 1, 1, 1 ), +"update": 0, +"values": [ 0.0, 10.0, 0.0 ] +} + +[sub_resource type="BoxShape" id=20] + +[sub_resource type="CubeMesh" id=21] + +[sub_resource type="OpenSimplexNoise" id=28] +octaves = 2 +period = 0.8 + +[sub_resource type="NoiseTexture" id=29] +flags = 3 +width = 32 +height = 32 +noise = SubResource( 28 ) + +[sub_resource type="SpatialMaterial" id=22] +albedo_color = Color( 0.603922, 0.0235294, 0.619608, 1 ) +roughness = 0.25 +roughness_texture = SubResource( 29 ) +normal_enabled = true +normal_scale = 1.0 +normal_texture = ExtResource( 4 ) +uv1_scale = Vector3( 3, 3, 3 ) +uv1_triplanar = true + +[sub_resource type="PanoramaSky" id=23] +panorama = ExtResource( 2 ) + +[sub_resource type="Environment" id=24] +resource_name = "black_env" +background_mode = 2 +background_sky = SubResource( 23 ) +background_sky_custom_fov = 50.0 +background_color = Color( 0.137255, 0.137255, 0.137255, 1 ) +background_energy = 2.0 +ambient_light_color = Color( 0.501961, 0.501961, 0.501961, 1 ) +ambient_light_energy = 0.45 +ambient_light_sky_contribution = 0.6 +fog_color = Color( 0.2304, 0.273707, 0.32, 1 ) +fog_sun_amount = 0.25 +fog_depth_begin = 5.0 +fog_depth_end = 20.0 +fog_transmit_enabled = true +fog_height_enabled = true +dof_blur_far_distance = 20.0 +dof_blur_far_quality = 2 +glow_intensity = 2.0 +glow_bloom = 0.05 +glow_blend_mode = 1 +glow_hdr_scale = 4.0 + +[node name="Game" type="Spatial"] + +[node name="MultiMeshInstance" type="MultiMeshInstance" parent="."] +multimesh = SubResource( 2 ) + +[node name="Player" type="KinematicBody" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 ) +collision_layer = 2 +script = SubResource( 3 ) +move_speed = 3.2 +jump_force = 20.0 +gravity = 1.2 + +[node name="CollisionShape" type="CollisionShape" parent="Player"] +transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.724957, 0 ) +shape = SubResource( 4 ) + +[node name="CollisionShape2" type="CollisionShape" parent="Player"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.884122, 0 ) +shape = SubResource( 32 ) + +[node name="CamRoot" type="Spatial" parent="Player"] +script = SubResource( 11 ) + +[node name="Camera" type="ClippedCamera" parent="Player/CamRoot"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 4 ) +current = true +margin = 0.1 +process_mode = 1 + +[node name="Mesh" type="Spatial" parent="Player"] + +[node name="Body" type="Spatial" parent="Player/Mesh"] +transform = Transform( 0.976315, -0.216353, 9.45709e-09, 0, -4.37114e-08, -1, 0.216353, 0.976315, -4.26761e-08, 0, 0.744519, 0 ) + +[node name="Body" type="MeshInstance" parent="Player/Mesh/Body"] +transform = Transform( 0.195555, 0, 0, 0, -1.04907e-08, 0.135018, 0, -0.24, -5.90182e-09, 0, 0, 0 ) +mesh = SubResource( 31 ) +material/0 = SubResource( 33 ) + +[node name="Body2" type="MeshInstance" parent="Player/Mesh/Body"] +transform = Transform( 0.0876868, 0, 0, 0, -1.1745e-08, -0.0631662, 0, 0.268694, -2.76108e-09, -0.122125, 0.049392, 0.057337 ) +mesh = SubResource( 31 ) +material/0 = SubResource( 33 ) + +[node name="Body3" type="MeshInstance" parent="Player/Mesh/Body"] +transform = Transform( 0.0876868, 0, 0, 0, -1.1745e-08, -0.0631662, 0, 0.268694, -2.76108e-09, 0.123573, 0.0493927, 0.0573372 ) +mesh = SubResource( 31 ) +material/0 = SubResource( 33 ) + +[node name="head" type="MeshInstance" parent="Player/Mesh/Body"] +transform = Transform( 0.088, 0, 0, 0, -4.19629e-09, 0.08, 0, -0.096, -3.49691e-09, 0, 0, -0.339126 ) +mesh = SubResource( 31 ) +material/0 = SubResource( 33 ) + +[node name="eye_left" type="MeshInstance" parent="Player/Mesh/Body/head"] +transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0.568194, 0.255432, -1.05656 ) +mesh = SubResource( 34 ) +material/0 = SubResource( 35 ) + +[node name="eye_right" type="MeshInstance" parent="Player/Mesh/Body/head"] +transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -0.365176, 0.255432, -1.05656 ) +mesh = SubResource( 34 ) +material/0 = SubResource( 35 ) + +[node name="OmniLight" type="SpotLight" parent="Player/Mesh/Body/head"] +transform = Transform( 11.3636, 0, 0, 0, 10.4167, -2.21659e-13, 0, 2.1684e-19, 12.5, 0, 0.257117, -0.572075 ) +light_energy = 0.75 +spot_range = 4.51976 +spot_attenuation = 1.31951 +spot_angle = 66.4019 + +[node name="hat_top" type="MeshInstance" parent="Player/Mesh/Body"] +transform = Transform( 0.1056, 0, 0, 0, -5.03555e-09, 0.096, 0, -0.1152, -4.19629e-09, 0, 0, -0.578262 ) +mesh = SubResource( 31 ) +material/0 = SubResource( 33 ) + +[node name="hat_bottom" type="MeshInstance" parent="Player/Mesh/Body"] +transform = Transform( 0.2024, 0, 0, 0, -1.25889e-09, 0.184, 0, -0.0288, -8.0429e-09, 0, 0, -0.464094 ) +mesh = SubResource( 31 ) +material/0 = SubResource( 33 ) + +[node name="scarf" type="MeshInstance" parent="Player/Mesh/Body"] +transform = Transform( 0.17204, 0, 0, 0, -1.39107e-09, 0.1564, 0, -0.031824, -6.83646e-09, 0, 0, -0.271663 ) +mesh = SubResource( 31 ) +material/0 = SubResource( 19 ) + +[node name="LegR" type="CSGCylinder" parent="Player/Mesh/Body"] +transform = Transform( 0.99863, -0.0659433, 1.81562e-09, 0, -5.50763e-08, -0.793651, 0.052336, 1.25827, -3.4644e-08, 0.0637822, 0, 0.548993 ) +radius = 0.1 +height = 0.5 +cone = true +material = SubResource( 33 ) + +[node name="LegL" type="CSGCylinder" parent="Player/Mesh/Body"] +transform = Transform( 0.99863, 0.0659433, -1.81562e-09, 0, -5.50763e-08, -0.793651, -0.052336, 1.25827, -3.4644e-08, -0.0650757, 0, 0.548993 ) +radius = 0.1 +height = 0.5 +cone = true +material = SubResource( 33 ) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="Player/Mesh"] +anims/RESET = SubResource( 6 ) +anims/idle = SubResource( 7 ) +anims/jump = SubResource( 8 ) +anims/walk = SubResource( 9 ) + +[node name="SoftBody" type="SoftBody" parent="Player"] +transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.04064, 0.928791 ) +mesh = SubResource( 18 ) +collision_layer = 2 +collision_mask = 3 +damping_coefficient = 0.1 +drag_coefficient = 0.1 +ray_pickable = false +pinned_points = [ 0, 1 ] +attachments/0/point_index = 0 +attachments/0/spatial_attachment_path = NodePath("..") +attachments/0/offset = Vector3( -0.0800001, 1.04064, 0.128791 ) +attachments/1/point_index = 1 +attachments/1/spatial_attachment_path = NodePath("..") +attachments/1/offset = Vector3( 0.0799999, 1.04064, 0.128791 ) + +[node name="Shadow" type="Spatial" parent="Player"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0 ) +script = SubResource( 17 ) +offset = 0.02 + +[node name="Circle" type="MeshInstance" parent="Player/Shadow"] +transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 ) +mesh = SubResource( 16 ) +skeleton = NodePath("../..") + +[node name="RayCast" type="RayCast" parent="Player/Shadow"] +enabled = true +cast_to = Vector3( 0, -50, 0 ) + +[node name="CoyoteJump" type="Timer" parent="Player"] +wait_time = 0.16 +one_shot = true + +[node name="Platforms" type="Spatial" parent="."] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 ) + +[node name="start" type="CSGBox" parent="Platforms"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 ) +use_collision = true +width = 10.0 +height = 0.2 +depth = 10.0 +material = SubResource( 36 ) + +[node name="thin" type="CSGBox" parent="Platforms"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, -12 ) +use_collision = true +width = 4.0 +height = 0.2 +depth = 10.0 +material = SubResource( 36 ) + +[node name="ramp" type="CSGBox" parent="Platforms"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -22 ) +use_collision = true +width = 4.0 +height = 1.0 +depth = 10.0 +material = SubResource( 36 ) + +[node name="lift" type="Spatial" parent="Platforms"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -30 ) + +[node name="platform" type="CSGBox" parent="Platforms/lift"] +use_collision = true +width = 4.0 +height = 1.0 +depth = 4.0 +material = SubResource( 36 ) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="Platforms/lift/platform"] +autoplay = "move" +anims/move = SubResource( 37 ) + +[node name="lego" type="StaticBody" parent="Platforms"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1.9, -8 ) +__meta__ = { +"_edit_group_": true +} + +[node name="CollisionShape" type="CollisionShape" parent="Platforms/lego"] +shape = SubResource( 20 ) + +[node name="MeshInstance" type="MeshInstance" parent="Platforms/lego"] +mesh = SubResource( 21 ) +material/0 = SubResource( 22 ) + +[node name="CSGPolygon" type="CSGPolygon" parent="Platforms"] +transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, -12 ) +use_collision = true +polygon = PoolVector2Array( 3, -4, 3, 1, 4, 1, 4, -4 ) +mode = 1 +spin_degrees = 360.0 +spin_sides = 16 +material = SubResource( 36 ) + +[node name="DirectionalLight" type="DirectionalLight" parent="."] +transform = Transform( 0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 5, 0 ) +light_energy = 0.65 + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource( 24 ) diff --git a/3d_platforma/golden_bay_512.hdr b/3d_platforma/golden_bay_512.hdr new file mode 100644 index 0000000..588fc45 Binary files /dev/null and b/3d_platforma/golden_bay_512.hdr differ diff --git a/3d_platforma/sqare_norm.png b/3d_platforma/sqare_norm.png new file mode 100644 index 0000000..7e7b28c Binary files /dev/null and b/3d_platforma/sqare_norm.png differ diff --git a/3d_platforma/texture_08.png b/3d_platforma/texture_08.png new file mode 100644 index 0000000..1d082fb Binary files /dev/null and b/3d_platforma/texture_08.png differ diff --git a/default_env.tres b/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource( 1 ) diff --git a/icon.png b/icon.png new file mode 100644 index 0000000..c98fbb6 Binary files /dev/null and b/icon.png differ diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..1c96070 --- /dev/null +++ b/project.godot @@ -0,0 +1,68 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +[application] + +config/name="first_anniversary_godot_jam" +run/main_scene="res://3d_platforma/Level.tscn" +config/icon="res://icon.png" + +[display] + +window/size/width=480 +window/size/height=360 +window/size/test_width=960 +window/size/test_height=720 +window/stretch/mode="viewport" +window/stretch/aspect="keep_height" + +[gui] + +common/drop_mouse_on_gui_input_disabled=true + +[input] + +move_forward={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null) + ] +} +move_backwards={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null) + ] +} +move_right={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null) + ] +} +move_left={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null) + ] +} +jump={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null) + ] +} + +[mono] + +project/assembly_name="first_anniversary_godot_jam" + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +environment/default_environment="res://default_env.tres"