Blender files and swinging axe

This commit is contained in:
ruinthread-games 2024-04-20 17:50:49 +02:00
parent 79a5b87a1c
commit b92001e01e
7 changed files with 1944 additions and 0 deletions

623
BlenderFiles/Level.tscn Normal file
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[gd_scene load_steps=38 format=2]
[ext_resource path="res://scripts/OnMusicChangedSlowTrigger.gd" type="Script" id=1]
[ext_resource path="res://3d_platforma/golden_bay_512.hdr" type="Texture" id=2]
[ext_resource path="res://Obstacles/SwingingAxe.tscn" type="PackedScene" id=3]
[ext_resource path="res://3d_platforma/sqare_norm.png" type="Texture" id=4]
[ext_resource path="res://3d_platforma/texture_08.png" type="Texture" id=5]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="MultiMesh" id=2]
mesh = SubResource( 1 )
[sub_resource type="GDScript" id=3]
resource_name = "Player"
script/source = "extends KinematicBody
export var move_speed := 12.0
export var jump_force := 30.0
export var gravity := 0.98
export var max_fall_speed := 30
export var look_sens_h := 0.2
var is_on_floor_prev := false
onready var anim = $Mesh/AnimationPlayer
var y_velo = 0
func _ready():
anim.get_animation(\"walk\").set_loop(true)
func _input(event):
if event is InputEventMouseMotion:
rotation_degrees.y -= event.relative.x * look_sens_h
if event.is_action_pressed(\"ui_end\"):
global_translation = Vector3.ZERO
func _physics_process(_delta):
var move_vec = Vector3()
if Input.is_action_pressed(\"move_forward\"):
move_vec.z -= 1
if Input.is_action_pressed(\"move_backwards\"):
move_vec.z += 1
if Input.is_action_pressed(\"move_right\"):
move_vec.x += 1
if Input.is_action_pressed(\"move_left\"):
move_vec.x -= 1
move_vec = move_vec.normalized()
move_vec = move_vec.rotated(Vector3(0, 1, 0), rotation.y)
move_vec *= move_speed
move_vec.y = y_velo
var _vel:Vector3 = move_and_slide(move_vec, Vector3(0, 1, 0))
# questionable???
if is_on_floor_prev and not is_on_floor():
$CoyoteJump.start()
is_on_floor_prev = is_on_floor()
var grounded :bool= is_on_floor() or not $CoyoteJump.is_stopped()
y_velo -= gravity
var just_jumped := false
if Input.is_action_just_pressed(\"jump\") and grounded:
just_jumped = true
y_velo = jump_force
if grounded and y_velo <= 0:
y_velo = -0.1
if y_velo < -max_fall_speed:
y_velo = -max_fall_speed
if just_jumped:
play_anim(\"jump\")
elif grounded:
if move_vec.x == 0 and move_vec.z == 0:
play_anim(\"idle\")
else:
play_anim(\"walk\")
func play_anim(name):
if anim.current_animation == name:
return
anim.play(name)
"
[sub_resource type="CapsuleShape" id=4]
radius = 0.202191
height = 1.09113
[sub_resource type="CylinderShape" id=32]
height = 0.224826
radius = 0.194837
[sub_resource type="GDScript" id=11]
resource_name = "Camera"
script/source = "extends Spatial
export var look_sens_v := 0.5
#this will not work
export(float) onready var not_working := 0.1
func _ready() -> void:
pass
func _input(event):
if event is InputEventMouseMotion:
rotation_degrees.x -= event.relative.y * look_sens_v
rotation_degrees.x = clamp(rotation_degrees.x, -90, 90)
if event is InputEventMouseButton:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if event.is_action_pressed(\"ui_focus_next\"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
"
[sub_resource type="CylinderMesh" id=31]
radial_segments = 8
rings = 0
[sub_resource type="SpatialMaterial" id=33]
albedo_color = Color( 0.08, 0.08, 0.08, 1 )
roughness = 0.73
[sub_resource type="QuadMesh" id=34]
size = Vector2( 0.3, 0.5 )
[sub_resource type="SpatialMaterial" id=35]
emission_enabled = true
emission = Color( 0.95, 0.95, 0.95, 1 )
emission_energy = 10.0
emission_operator = 0
emission_on_uv2 = false
[sub_resource type="SpatialMaterial" id=19]
params_cull_mode = 2
albedo_color = Color( 0.752941, 0, 0, 1 )
[sub_resource type="Animation" id=6]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Body:translation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 0, 0.744519, 0 ) ]
}
[sub_resource type="Animation" id=7]
resource_name = "idle"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 1, 1, 1 ), Vector3( 1.1, 1.1, 1 ), Vector3( 1, 1, 1 ) ]
}
[sub_resource type="Animation" id=8]
resource_name = "jump"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Body:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 1.07, 1.07, 1 ), Vector3( 1.07, 1.07, 1.07262 ), Vector3( 1.07, 1.07, 1 ) ]
}
[sub_resource type="Animation" id=9]
resource_name = "walk"
length = 0.4
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Body:translation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0.744519, 0 ), Vector3( 0, 0.763796, 0 ), Vector3( 0, 0.744519, 0 ), Vector3( 0, 0.763796, 0 ), Vector3( 0, 0.744519, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Body:rotation_degrees:z")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 10.0, -10.0, 0.0 ]
}
[sub_resource type="PlaneMesh" id=18]
material = SubResource( 19 )
size = Vector2( 0.16, 1.6 )
subdivide_depth = 8
[sub_resource type="GDScript" id=17]
resource_name = "Shadow"
script/source = "extends Spatial
export var offset := 0.25
func _process(_delta) -> void:
var collide :bool= $RayCast.is_colliding()
$Circle.visible = collide
if collide:
var py:float = $RayCast.get_collision_point().y
$Circle.global_translation.y = py + offset
"
[sub_resource type="Gradient" id=13]
offsets = PoolRealArray( 0.103704, 0.422222, 0.766667 )
colors = PoolColorArray( 0, 0, 0, 1, 0, 0, 0, 0.447059, 0, 0, 0, 0 )
[sub_resource type="GradientTexture2D" id=14]
gradient = SubResource( 13 )
width = 32
height = 32
fill = 1
fill_from = Vector2( 0.5, 0.5 )
fill_to = Vector2( 1, 0.5 )
[sub_resource type="SpatialMaterial" id=15]
flags_transparent = true
flags_unshaded = true
albedo_texture = SubResource( 14 )
[sub_resource type="QuadMesh" id=16]
material = SubResource( 15 )
size = Vector2( 0.75, 0.75 )
[sub_resource type="SpatialMaterial" id=36]
resource_name = "CheckerGrid"
albedo_color = Color( 0.85, 0.85, 0.85, 1 )
albedo_texture = ExtResource( 5 )
roughness = 0.85
uv1_triplanar = true
[sub_resource type="Animation" id=37]
resource_name = "move"
length = 10.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation:z")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 4.4, 9.9 ),
"transitions": PoolRealArray( 1, 1.8025, 1 ),
"update": 0,
"values": [ 0.0, -10.0, 0.0 ]
}
[sub_resource type="Animation" id=38]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 4.86647, 0, 5.22355 ) ]
}
[sub_resource type="Animation" id=39]
resource_name = "move"
length = 10.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:translation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 5.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( 4.86647, 0, 5.22355 ), Vector3( 12.1605, 0, 5.22355 ) ]
}
[sub_resource type="BoxShape" id=20]
[sub_resource type="CubeMesh" id=21]
[sub_resource type="OpenSimplexNoise" id=28]
octaves = 2
period = 0.8
[sub_resource type="NoiseTexture" id=29]
flags = 3
width = 32
height = 32
noise = SubResource( 28 )
[sub_resource type="SpatialMaterial" id=22]
albedo_color = Color( 0.603922, 0.0235294, 0.619608, 1 )
roughness = 0.25
roughness_texture = SubResource( 29 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 4 )
uv1_scale = Vector3( 3, 3, 3 )
uv1_triplanar = true
[sub_resource type="PanoramaSky" id=23]
panorama = ExtResource( 2 )
[sub_resource type="Environment" id=24]
resource_name = "black_env"
background_mode = 2
background_sky = SubResource( 23 )
background_sky_custom_fov = 50.0
background_color = Color( 0.137255, 0.137255, 0.137255, 1 )
background_energy = 2.0
ambient_light_color = Color( 0.501961, 0.501961, 0.501961, 1 )
ambient_light_energy = 0.45
ambient_light_sky_contribution = 0.6
fog_color = Color( 0.2304, 0.273707, 0.32, 1 )
fog_sun_amount = 0.25
fog_depth_begin = 5.0
fog_depth_end = 20.0
fog_transmit_enabled = true
fog_height_enabled = true
dof_blur_far_distance = 20.0
dof_blur_far_quality = 2
glow_intensity = 2.0
glow_bloom = 0.05
glow_blend_mode = 1
glow_hdr_scale = 4.0
[node name="Game" type="Spatial"]
[node name="MultiMeshInstance" type="MultiMeshInstance" parent="."]
multimesh = SubResource( 2 )
[node name="Player" type="KinematicBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
collision_layer = 2
script = SubResource( 3 )
move_speed = 3.2
jump_force = 20.0
gravity = 1.2
[node name="CollisionShape" type="CollisionShape" parent="Player"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.724957, 0 )
shape = SubResource( 4 )
[node name="CollisionShape2" type="CollisionShape" parent="Player"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.884122, 0 )
shape = SubResource( 32 )
[node name="CamRoot" type="Spatial" parent="Player"]
script = SubResource( 11 )
[node name="Camera" type="ClippedCamera" parent="Player/CamRoot"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 4 )
current = true
margin = 0.1
process_mode = 1
[node name="Mesh" type="Spatial" parent="Player"]
[node name="Body" type="Spatial" parent="Player/Mesh"]
transform = Transform( 0.976315, -0.216353, 9.45709e-09, 0, -4.37114e-08, -1, 0.216353, 0.976315, -4.26761e-08, 0, 0.744519, 0 )
[node name="Body" type="MeshInstance" parent="Player/Mesh/Body"]
transform = Transform( 0.195555, 0, 0, 0, -1.04907e-08, 0.135018, 0, -0.24, -5.90182e-09, 0, 0, 0 )
mesh = SubResource( 31 )
material/0 = SubResource( 33 )
[node name="Body2" type="MeshInstance" parent="Player/Mesh/Body"]
transform = Transform( 0.0876868, 0, 0, 0, -1.1745e-08, -0.0631662, 0, 0.268694, -2.76108e-09, -0.122125, 0.049392, 0.057337 )
mesh = SubResource( 31 )
material/0 = SubResource( 33 )
[node name="Body3" type="MeshInstance" parent="Player/Mesh/Body"]
transform = Transform( 0.0876868, 0, 0, 0, -1.1745e-08, -0.0631662, 0, 0.268694, -2.76108e-09, 0.123573, 0.0493927, 0.0573372 )
mesh = SubResource( 31 )
material/0 = SubResource( 33 )
[node name="head" type="MeshInstance" parent="Player/Mesh/Body"]
transform = Transform( 0.088, 0, 0, 0, -4.19629e-09, 0.08, 0, -0.096, -3.49691e-09, 0, 0, -0.339126 )
mesh = SubResource( 31 )
material/0 = SubResource( 33 )
[node name="eye_left" type="MeshInstance" parent="Player/Mesh/Body/head"]
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0.568194, 0.255432, -1.05656 )
mesh = SubResource( 34 )
material/0 = SubResource( 35 )
[node name="eye_right" type="MeshInstance" parent="Player/Mesh/Body/head"]
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -0.365176, 0.255432, -1.05656 )
mesh = SubResource( 34 )
material/0 = SubResource( 35 )
[node name="OmniLight" type="SpotLight" parent="Player/Mesh/Body/head"]
transform = Transform( 11.3636, 0, 0, 0, 10.4167, -2.21659e-13, 0, 2.1684e-19, 12.5, 0, 0.257117, -0.572075 )
light_energy = 0.75
spot_range = 4.51976
spot_attenuation = 1.31951
spot_angle = 66.4019
[node name="hat_top" type="MeshInstance" parent="Player/Mesh/Body"]
transform = Transform( 0.1056, 0, 0, 0, -5.03555e-09, 0.096, 0, -0.1152, -4.19629e-09, 0, 0, -0.578262 )
mesh = SubResource( 31 )
material/0 = SubResource( 33 )
[node name="hat_bottom" type="MeshInstance" parent="Player/Mesh/Body"]
transform = Transform( 0.2024, 0, 0, 0, -1.25889e-09, 0.184, 0, -0.0288, -8.0429e-09, 0, 0, -0.464094 )
mesh = SubResource( 31 )
material/0 = SubResource( 33 )
[node name="scarf" type="MeshInstance" parent="Player/Mesh/Body"]
transform = Transform( 0.17204, 0, 0, 0, -1.39107e-09, 0.1564, 0, -0.031824, -6.83646e-09, 0, 0, -0.271663 )
mesh = SubResource( 31 )
material/0 = SubResource( 19 )
[node name="LegR" type="CSGCylinder" parent="Player/Mesh/Body"]
transform = Transform( 0.99863, -0.0659433, 1.81562e-09, 0, -5.50763e-08, -0.793651, 0.052336, 1.25827, -3.4644e-08, 0.0637822, 0, 0.548993 )
radius = 0.1
height = 0.5
cone = true
material = SubResource( 33 )
[node name="LegL" type="CSGCylinder" parent="Player/Mesh/Body"]
transform = Transform( 0.99863, 0.0659433, -1.81562e-09, 0, -5.50763e-08, -0.793651, -0.052336, 1.25827, -3.4644e-08, -0.0650757, 0, 0.548993 )
radius = 0.1
height = 0.5
cone = true
material = SubResource( 33 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Player/Mesh"]
anims/RESET = SubResource( 6 )
anims/idle = SubResource( 7 )
anims/jump = SubResource( 8 )
anims/walk = SubResource( 9 )
[node name="SoftBody" type="SoftBody" parent="Player"]
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.04064, 0.928791 )
mesh = SubResource( 18 )
collision_layer = 2
collision_mask = 3
damping_coefficient = 0.1
drag_coefficient = 0.1
ray_pickable = false
pinned_points = [ 0, 1 ]
attachments/0/point_index = 0
attachments/0/spatial_attachment_path = NodePath("..")
attachments/0/offset = Vector3( -0.0800001, 1.04064, 0.128791 )
attachments/1/point_index = 1
attachments/1/spatial_attachment_path = NodePath("..")
attachments/1/offset = Vector3( 0.0799999, 1.04064, 0.128791 )
[node name="Shadow" type="Spatial" parent="Player"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02, 0 )
script = SubResource( 17 )
offset = 0.02
[node name="Circle" type="MeshInstance" parent="Player/Shadow"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
mesh = SubResource( 16 )
skeleton = NodePath("../..")
[node name="RayCast" type="RayCast" parent="Player/Shadow"]
enabled = true
cast_to = Vector3( 0, -50, 0 )
[node name="CoyoteJump" type="Timer" parent="Player"]
wait_time = 0.16
one_shot = true
[node name="Platforms" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0 )
[node name="start" type="CSGBox" parent="Platforms"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
use_collision = true
width = 1.65541
height = 0.2
depth = 10.0
material = SubResource( 36 )
[node name="thin" type="CSGBox" parent="Platforms"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, -12 )
use_collision = true
width = 4.0
height = 0.2
depth = 10.0
material = SubResource( 36 )
[node name="ramp" type="CSGBox" parent="Platforms"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -22 )
use_collision = true
width = 4.0
height = 1.0
depth = 10.0
material = SubResource( 36 )
[node name="lift" type="Spatial" parent="Platforms"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.4, -30 )
[node name="platform" type="CSGBox" parent="Platforms/lift"]
use_collision = true
width = 4.0
height = 1.0
depth = 4.0
material = SubResource( 36 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platforms/lift/platform"]
autoplay = "move"
anims/move = SubResource( 37 )
[node name="platform2" type="CSGBox" parent="Platforms/lift"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.86647, 0, 5.22355 )
use_collision = true
width = 4.0
height = 1.0
depth = 4.0
material = SubResource( 36 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Platforms/lift/platform2"]
autoplay = "move"
anims/RESET = SubResource( 38 )
anims/move = SubResource( 39 )
[node name="lego" type="StaticBody" parent="Platforms"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, -1.9, -8 )
__meta__ = {
"_edit_group_": true
}
[node name="CollisionShape" type="CollisionShape" parent="Platforms/lego"]
shape = SubResource( 20 )
[node name="MeshInstance" type="MeshInstance" parent="Platforms/lego"]
mesh = SubResource( 21 )
material/0 = SubResource( 22 )
[node name="CSGPolygon" type="CSGPolygon" parent="Platforms"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, -12 )
use_collision = true
polygon = PoolVector2Array( 3, -4, 3, 1, 4, 1, 4, -4 )
mode = 1
spin_degrees = 360.0
spin_sides = 16
material = SubResource( 36 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 5, 0 )
light_energy = 0.65
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 24 )
[node name="MusicChangedSlowAction" type="Node" parent="."]
script = ExtResource( 1 )
[node name="Obstacles" type="Spatial" parent="."]
[node name="SwingingAxe" parent="Obstacles" instance=ExtResource( 3 )]
transform = Transform( 0.50747, -0.861669, 0, 0.861669, 0.50747, 0, 0, 0, 1, 0, 6.26892, -2.22879 )
[node name="SwingingAxe2" parent="Obstacles" instance=ExtResource( 3 )]
transform = Transform( 0.50747, -0.861669, 0, 0.861669, 0.50747, 0, 0, 0, 1, 0, 6.26892, -0.83494 )

Binary file not shown.

16
Obstacles/SwingingAxe.gd Normal file
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@ -0,0 +1,16 @@
extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -0,0 +1,43 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Obstacles/swinging_axe.obj" type="ArrayMesh" id=1]
[sub_resource type="SpatialMaterial" id=1]
metallic = 1.0
[sub_resource type="BoxShape" id=2]
extents = Vector3( 3, 1.27738, 1 )
[sub_resource type="Animation" id=3]
resource_name = "swing"
length = 3.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1.5, 3 ),
"transitions": PoolRealArray( 2.63902, 2.63902, 2.54912 ),
"update": 0,
"values": [ Vector3( 0, 0, 80 ), Vector3( 0, 0, -80 ), Vector3( 0, 0, 80 ) ]
}
[node name="SwingingAxe" type="Spatial"]
transform = Transform( 0.50747, -0.861669, 0, 0.861669, 0.50747, 0, 0, 0, 1, 0, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = ExtResource( 1 )
material/0 = SubResource( 1 )
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5.6317, 0 )
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "swing"
anims/swing = SubResource( 3 )

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# Blender MTL File: 'swinging_axe.blend'
# Material Count: 1
newmtl Material
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

1233
Obstacles/swinging_axe.obj Normal file

File diff suppressed because it is too large Load Diff

17
Tape/Tape.gd Normal file
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extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
$MeshInstance.scale = 0.3
$MeshInstance.rotate_y(delta)