; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Node",
"class": "Action",
"language": "GDScript",
"path": "res://scripts/Library/Actions/Action.gd"
}, {
"base": "Action",
"class": "ActionList",
"language": "GDScript",
"path": "res://scripts/Library/Actions/ActionList.gd"
}, {
"base": "Action",
"class": "PlaySound",
"language": "GDScript",
"path": "res://scripts/Library/Actions/PlaySound.gd"
}, {
"base": "Action",
"class": "SetFastMusic",
"language": "GDScript",
"path": "res://scripts/SetFastMusic.gd"
}, {
"base": "Action",
"class": "SetNormalMusic",
"language": "GDScript",
"path": "res://scripts/SetNormalMusic.gd"
}, {
"base": "Action",
"class": "SetSlowMusic",
"language": "GDScript",
"path": "res://scripts/SetSlowMusic.gd"
}, {
"base": "Node",
"class": "TriggerBase",
"language": "GDScript",
"path": "res://scripts/Library/Actions/TriggerBase.gd"
}, {
"base": "TriggerBase",
"class": "TriggerOnCollision",
"language": "GDScript",
"path": "res://scripts/Library/Actions/TriggerOnCollision.gd"
}, {
"base": "TriggerBase",
"class": "TriggerOnReady",
"language": "GDScript",
"path": "res://scripts/Library/Actions/TriggerOnReady.gd"
} ]
_global_script_class_icons={
"Action": "",
"ActionList": "",
"PlaySound": "",
"SetFastMusic": "",
"SetNormalMusic": "",
"SetSlowMusic": "",
"TriggerBase": "",
"TriggerOnCollision": "",
"TriggerOnReady": ""
}

[application]

config/name="first_anniversary_godot_jam"
run/main_scene="res://3d_platforma/Level.tscn"
config/icon="res://icon.png"

[autoload]

MusicSingleton="*res://scripts/MusicSingleton.gd"

[display]

window/size/width=480
window/size/height=360
window/size/test_width=960
window/size/test_height=720
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"

[gui]

common/drop_mouse_on_gui_input_disabled=true

[input]

move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
 ]
}
move_backwards={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
 ]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
 ]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
 ]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
 ]
}

[mono]

project/assembly_name="first_anniversary_godot_jam"

[physics]

common/enable_pause_aware_picking=true

[rendering]

quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"
