[gd_scene load_steps=5 format=2]

[ext_resource path="res://Obstacles/swinging_axe.obj" type="ArrayMesh" id=1]

[sub_resource type="SpatialMaterial" id=1]
metallic = 1.0

[sub_resource type="BoxShape" id=2]
extents = Vector3( 3, 1.27738, 1 )

[sub_resource type="Animation" id=3]
resource_name = "swing"
length = 3.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1.5, 3 ),
"transitions": PoolRealArray( 2.63902, 2.63902, 2.54912 ),
"update": 0,
"values": [ Vector3( 0, 0, 80 ), Vector3( 0, 0, -80 ), Vector3( 0, 0, 80 ) ]
}

[node name="SwingingAxe" type="Spatial"]
transform = Transform( 0.173648, -0.984807, 0, 0.984807, 0.173648, 0, 0, 0, 1, 0, 0, 0 )

[node name="MeshInstance" type="MeshInstance" parent="."]
mesh = ExtResource( 1 )
material/0 = SubResource( 1 )

[node name="StaticBody" type="StaticBody" parent="MeshInstance"]

[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -5.6317, 0 )
shape = SubResource( 2 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "swing"
anims/swing = SubResource( 3 )
