262 lines
7.6 KiB
GDScript
262 lines
7.6 KiB
GDScript
class_name CardPicker extends CenterContainer
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#fixme INI is probably redundant.
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enum {
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INI,
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CARDS,
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CARDS_SELECTED,
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TRANSITION,
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POSTS,
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POSTS_SELECTED,
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DONE
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}
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var has_stage = false:
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set(focus):
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if not focus == has_stage:
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if focus:
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process_mode = Node.PROCESS_MODE_INHERIT
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self.show()
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self.mouse_filter = Control.MOUSE_FILTER_PASS
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else:
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self.mouse_filter = Control.MOUSE_FILTER_IGNORE
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self.hide()
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process_mode = Node.PROCESS_MODE_DISABLED
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has_stage = focus
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var _input_locked = true
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var selection_state = INI:
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set(state):
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print("Setting picker state to %s" % ["INI","CARDS","CARDS_SELECTED","TRANSITION","POSTS","POSTS_SELECTED","DONE"][state])
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selection_state = state
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_input_locked = !(state == CARDS or state == POSTS)
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if state == CARDS_SELECTED:
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var tween = get_tree().create_tween()
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tween.tween_property($thought_prompt, "modulate", Color(1, 1, 1, 0), 0.5)
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elif state == DONE:
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reset()
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var anim_players:Array[AnimationPlayer] = []
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var curr_selection_id: int = -1:
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set(new_id):
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if selection_state == CARDS or selection_state == POSTS:
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if not curr_selection_id == -1: options[curr_selection_id].highlighted = false
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if new_id > options.size() -1: curr_selection_id = 0
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elif new_id < 0: curr_selection_id = options.size() - 1
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else: curr_selection_id = new_id
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options[curr_selection_id].highlighted = true
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else:
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curr_selection_id = new_id
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var output:Array = []
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var options:Array = []
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signal cards_picked(cardnames: Array[String])
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# Called when the node enters the scene tree for the first time.
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func _ready():
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for id in range(Scenes.id.YOUTH_DRAEVEN, Scenes.id.YOUTH_JUI_JUTSU + 1):
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Scenes.sign_up_for_sequence(pick_cards, id, 1)
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if get_tree().root == self.get_parent():
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pick_cards(3, false)
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State.take_stage(self)
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reset()
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func reset():
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card_anim_skipped = false
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output = []
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options = []
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anim_players = []
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var card_controls = $cards.get_children()
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for control in card_controls:
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options.append(control.get_child(1))
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anim_players.append(control.get_child(0))
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curr_selection_id = 0
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for player in anim_players: player.play("reveal")
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func fill_card_slots(id: int):
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var new_cards = HardCards.get_cards_by_scene_id(id)
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for i in range(new_cards.size()):
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$cards.get_child(i).remove_child($cards.get_child(i).get_child(1))
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var new_card:Card = new_cards[i]
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$cards.get_child(i).add_child(new_card)
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new_card.owner = self
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new_card.connect("mouse_entered", Callable(self, "get_highlight"))
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options.append(new_card)
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anim_players.append($cards.get_child(i).get_child(0))
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reset()
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func fill_post_slots():
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var sticky_notes: Array[StickyNote] = []
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for card: Card in output:
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sticky_notes.append_array(HardCards.get_children_of(card.card_id))
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for note:StickyNote in sticky_notes:
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note.current_handle = self
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sticky_notes.shuffle()
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options = []
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for ancor in $sticky_notes.get_children():
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ancor.remove_child(ancor.get_child(1))
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for i in range(sticky_notes.size()):
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options.append(sticky_notes[i])
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$sticky_notes.get_child(i).add_child(options[i], false)
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options[i].owner = self
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var picked_player: AnimationPlayer
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var random_player: AnimationPlayer
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var card_anim_skipped:bool = false
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func _input(event):
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#if event.is_action_pressed("ui_end"):
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# fill_card_slots(3)
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# selection_state = CARDS
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if has_stage:
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if !_input_locked:
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if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_focus_next"):
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curr_selection_id -= 1
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elif event.is_action_pressed("ui_down") or event.is_action_pressed("ui_right") or event.is_action_pressed("ui_focus_prev"):
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curr_selection_id += 1
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if event.is_action_pressed("ui_accept"):
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pick(curr_selection_id)
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elif event.is_action_pressed("skip"):
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$Meaning.stop()
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if selection_state == CARDS_SELECTED:
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picked_player.play("skip_pick", .1)
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random_player.play("skip_shuffle", .1)
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for player in anim_players:
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player.advance(10.0)
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transition()
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card_anim_skipped = true
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show_posts()
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elif selection_state == POSTS_SELECTED:
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for player:AnimationPlayer in anim_players + [picked_player, random_player]:
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player.play("ini")
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# I do not know, why process_frame won't work here, but this is workaround seems to prevent the notes from flashing the next selection.
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await(get_tree().create_timer(0.1).timeout)
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transition()
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elif selection_state == TRANSITION:
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show_posts()
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func pick(id: int):
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print("%s picked card %s at id %d" % [name, options[id].text, id])
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if id == -1:
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curr_selection_id = 0
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return
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if selection_state == CARDS:
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selection_state = CARDS_SELECTED
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elif selection_state == POSTS:
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selection_state = POSTS_SELECTED
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anim_players[id].play("pick")
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picked_player = anim_players[id]
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var yield_to = anim_players[id].animation_finished
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output.append(options[id])
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options.remove_at(id)
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anim_players.remove_at(id)
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var parent_id:StringName
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if selection_state == POSTS_SELECTED:
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parent_id = output[-1].parent_id
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var i:int = 0
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for option:StickyNote in options:
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if option.parent_id == parent_id:
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options.erase(option)
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anim_players[i].play("unshuffle")
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anim_players.remove_at(i)
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print("Removed StickyNote %s from options pool" % HardCards.get_obscure_name(option.name))
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i += 1
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var winning_id
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print("Randomly selected card %s" % HardCards.get_obscure_name(options[1].name))
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if not (current_scene_id == Scenes.id.YOUTH_JUI_JUTSU and selection_state == CARDS_SELECTED):
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randomize()
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# investigate if this fixes error on line 197
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winning_id = randi() % options.size() - ( 1 if selection_state == POSTS_SELECTED else 0)
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else:
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winning_id = 1 if id == 0 else 0
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if Steamworks.has_initialized:
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Steam.setAchievement("FIGHT_BACK")
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Steam.storeStats()
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output.append(options.pop_at(winning_id))
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random_player = anim_players[winning_id]
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anim_players.pop_at(winning_id).play("shuffle")
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for anim in anim_players:
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anim.play("unshuffle")
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await get_tree().create_timer(3).timeout
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if not card_anim_skipped: transition()
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func transition():
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if selection_state == CARDS_SELECTED:
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selection_state = TRANSITION
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options = []
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anim_players = []
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for control in $sticky_notes.get_children():
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options.append(control.get_child(1))
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anim_players.append(control.get_child(0))
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control.get_child(0).play("post")
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curr_selection_id = -1
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fill_post_slots()
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await anim_players[0].animation_finished
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if selection_state != POSTS:
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show_posts()
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elif selection_state == POSTS_SELECTED:
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var out_str:Array[StringName] = []
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for card in output:
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out_str.append(card.text if card.text != "" else "c_void")
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cards_picked.emit(out_str)
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selection_state = DONE
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Scenes.end_current_sequence()
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func show_posts():
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for player:AnimationPlayer in anim_players:
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player.play("RESET")
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await get_tree().create_timer(.5).timeout
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selection_state = POSTS
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func handle_hover(new_highlight):
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if not _input_locked:
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curr_selection_id = options.find(new_highlight)
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func handle_mouse_button(button_event: InputEventMouseButton, new_selection: Node):
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if not _input_locked:
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if button_event.button_index == MOUSE_BUTTON_LEFT and button_event.pressed and not button_event.is_echo():
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pick(options.find(new_selection))
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var current_scene_id
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func pick_cards(id: int, repeat: bool):
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current_scene_id = id
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print("Reached actor %s in sequence %s. Is%s repeating." % [name, Scenes.id.keys()[id], " not" if repeat else ""])
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if not repeat:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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fill_card_slots(id)
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#State.transition_stage_to(self, true)
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selection_state = CARDS
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if id == Scenes.id.YOUTH_DRAEVEN and not repeat:
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$Meaning.play()
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else:
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Scenes.end_current_sequence()
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func play_scene(_id, _repeat):
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pass
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