16 lines
438 B
GDScript
16 lines
438 B
GDScript
class_name CrouchVolume extends Area3D
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func ready():
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body_entered.connect(notify_player_entry)
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body_exited.connect(notify_player_exit)
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func notify_player_entry(body: RigidBody3D):
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print_debug("Player entered Crouch area.")
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if body is PlayerController:
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body.inside_crouch_volume.append(self)
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func notify_player_exit(body: RigidBody3D):
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if body is PlayerController:
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body.inside_crouch_volume.erase(self)
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body.crouched = false
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