frame-of-mind/src/logic-scenes/playable.gd

32 lines
851 B
GDScript

extends Control
class_name Playable
func _ready() -> void:
hide()
if get_parent() == get_tree().root:
play.call_deferred()
## Awaitable that encapsulates the core interaction with this Playable
func play() -> void:
push_warning("Playeable[base].play() not overridden")
await get_tree().process_frame # Dummy wait so this is a coroutine
func handle_hover(_area: Draggable):
#prints("Playable[base].handle_hover", _area, _area.name)
pass
const TRANSPARENT_BLACK := Color(0,0,0,0)
func appear():
self.modulate = TRANSPARENT_BLACK
show()
var tween := create_tween().set_ease(Tween.EASE_IN)
tween.tween_property(self, "modulate", Color.WHITE, 0.3)
await tween.finished
func vanish():
var tween := create_tween().set_ease(Tween.EASE_OUT)
tween.tween_property(self, "modulate", TRANSPARENT_BLACK, 0.3)
await tween.finished
hide()