32 lines
851 B
GDScript
32 lines
851 B
GDScript
extends Control
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class_name Playable
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func _ready() -> void:
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hide()
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if get_parent() == get_tree().root:
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play.call_deferred()
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## Awaitable that encapsulates the core interaction with this Playable
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func play() -> void:
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push_warning("Playeable[base].play() not overridden")
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await get_tree().process_frame # Dummy wait so this is a coroutine
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func handle_hover(_area: Draggable):
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#prints("Playable[base].handle_hover", _area, _area.name)
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pass
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const TRANSPARENT_BLACK := Color(0,0,0,0)
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func appear():
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self.modulate = TRANSPARENT_BLACK
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show()
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var tween := create_tween().set_ease(Tween.EASE_IN)
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tween.tween_property(self, "modulate", Color.WHITE, 0.3)
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await tween.finished
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func vanish():
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var tween := create_tween().set_ease(Tween.EASE_OUT)
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tween.tween_property(self, "modulate", TRANSPARENT_BLACK, 0.3)
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await tween.finished
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hide()
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