62 lines
1.6 KiB
GDScript
62 lines
1.6 KiB
GDScript
class_name InteractiveSprite extends Area3D
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@onready var pass_to_actor = $UiWrapper/UiSprite/SubViewport/CollectableUi
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@onready var wrapper = $UiWrapper
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@onready var ui: CollectableUi = $UiWrapper/UiSprite/SubViewport.get_child(0)
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@onready var viewport:= $UiWrapper/UiSprite/SubViewport
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var distance_tween = Tween.new()
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var revealed: bool = false:
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set(reveal):
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revealed = reveal
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if reveal:
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wrapper.show()
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if distance_tween.is_running(): distance_tween.stop()
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distance_tween = get_tree().create_tween()
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distance_tween.tween_property($UiWrapper/Frame, "visibility_range_end", 3, 1)
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else:
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ui.vanish()
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if distance_tween.is_running(): distance_tween.stop()
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distance_tween = get_tree().create_tween()
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distance_tween.tween_property($UiWrapper/Frame, "visibility_range_end", 0.6, 1)
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await get_tree().create_timer(1).timeout
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if not ui.visible:
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wrapper.hide()
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var has_mouse: bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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mouse_entered.connect(_on_mouse_entered)
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func _on_mouse_entered():
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if not State.focus_locked:
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input_ray_pickable = false
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ui.is_collapsed = false
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has_mouse = true
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func _on_mouse_exited():
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input_ray_pickable = true
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ui.is_collapsed = true
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has_mouse = false
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func try_reveal(for_player: Player) -> bool:
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print("reveal ui!")
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revealed = ui.try_reveal()
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if revealed:
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call_deferred("wait_for_ui_exit", for_player)
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return revealed
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func wait_for_ui_exit(for_player: Player):
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await for_player.ui_exited
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collapse()
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func collapse():
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_on_mouse_exited()
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revealed = false
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func handle(event: InputEvent):
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viewport.push_input(event)
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