frame-of-mind/src/logic-scenes/card_picker/card_picker.gd

253 lines
7.0 KiB
GDScript

class_name CardPicker extends CenterContainer
#fixme INI is probably redundant.
enum {
INI,
CARDS,
CARDS_SELECTED,
TRANSITION,
POSTS,
POSTS_SELECTED,
DONE
}
var has_stage = false:
set(focus):
if not focus == has_stage:
if focus:
process_mode = Node.PROCESS_MODE_INHERIT
self.show()
self.mouse_filter = Control.MOUSE_FILTER_PASS
else:
self.mouse_filter = Control.MOUSE_FILTER_IGNORE
self.hide()
process_mode = Node.PROCESS_MODE_DISABLED
has_stage = focus
var _input_locked = true
var selection_state = INI:
set(state):
selection_state = state
_input_locked = !(state == CARDS or state == POSTS)
if state == CARDS_SELECTED:
var tween = get_tree().create_tween()
tween.tween_property($thought_prompt, "modulate", Color(1, 1, 1, 0), 0.5)
elif state == DONE:
reset()
var anim_players:Array[AnimationPlayer] = []
var curr_selection_id: int = -1:
set(new_id):
if selection_state == CARDS or selection_state == POSTS:
if not curr_selection_id == -1: options[curr_selection_id].highlighted = false
if new_id > options.size() -1: curr_selection_id = 0
elif new_id < 0: curr_selection_id = options.size() - 1
else: curr_selection_id = new_id
options[curr_selection_id].highlighted = true
else:
curr_selection_id = new_id
var output:Array = []
var options:Array = []
signal cards_picked(cardnames: Array[String])
# Called when the node enters the scene tree for the first time.
func _ready():
for id in range(Scenes.id.YOUTH_DRAEVEN, Scenes.id.YOUTH_JUI_JUTSU + 1):
Scenes.sign_up_for_sequence(pick_cards, id, 1)
if get_tree().root == self.get_parent():
pick_cards(0, false)
State.take_stage(self)
reset()
func reset():
output = []
options = []
anim_players = []
var card_controls = $cards.get_children()
for control in card_controls:
options.append(control.get_child(1))
anim_players.append(control.get_child(0))
curr_selection_id = 0
for player in anim_players: player.play("reveal")
func fill_card_slots(id: int):
var new_cards = HardCards.get_cards_by_scene_id(id)
for i in range(new_cards.size()):
$cards.get_child(i).remove_child($cards.get_child(i).get_child(1))
var new_card:Card = new_cards[i]
$cards.get_child(i).add_child(new_card)
new_card.owner = self
new_card.connect("mouse_entered", Callable(self, "get_highlight"))
options.append(new_card)
anim_players.append($cards.get_child(i).get_child(0))
reset()
func fill_post_slots():
var sticky_notes: Array[StickyNote] = []
for card: Card in output:
sticky_notes.append_array(HardCards.get_children_of(card.card_id))
for note:StickyNote in sticky_notes:
note.current_handle = self
sticky_notes.shuffle()
options = []
for ancor in $sticky_notes.get_children():
ancor.remove_child(ancor.get_child(1))
for i in range(sticky_notes.size()):
options.append(sticky_notes[i])
$sticky_notes.get_child(i).add_child(options[i], false)
options[i].owner = self
var picked_player: AnimationPlayer
var random_player: AnimationPlayer
func _input(event):
#if event.is_action_pressed("ui_end"):
# fill_card_slots(3)
# selection_state = CARDS
if has_stage:
if !_input_locked:
if event.is_action_pressed("ui_up") or event.is_action_pressed("ui_left") or event.is_action_pressed("ui_focus_next"):
curr_selection_id -= 1
elif event.is_action_pressed("ui_down") or event.is_action_pressed("ui_right") or event.is_action_pressed("ui_focus_prev"):
curr_selection_id += 1
if event.is_action_pressed("ui_accept"):
pick(curr_selection_id)
elif event.is_action_pressed("skip"):
$Meaning.stop()
if selection_state == CARDS_SELECTED:
picked_player.play("skip_pick", .1)
random_player.play("skip_shuffle", .1)
for player in anim_players:
player.advance(10.0)
transition()
show_posts()
elif selection_state == POSTS_SELECTED:
for player:AnimationPlayer in anim_players + [picked_player, random_player]:
player.play("ini")
# I do not know, why process_frame won't work here, but this is workaround seems to prevent the notes from flashing the next selection.
await(get_tree().create_timer(0.1).timeout)
transition()
elif selection_state == TRANSITION:
show_posts()
func pick(id: int):
print("%s picked card %s at id %d" % [name, options[id].text, id])
if id == -1:
curr_selection_id = 0
return
if selection_state == CARDS:
selection_state = CARDS_SELECTED
elif selection_state == POSTS:
selection_state = POSTS_SELECTED
anim_players[id].play("pick")
picked_player = anim_players[id]
var yield_to = anim_players[id].animation_finished
output.append(options[id])
options.remove_at(id)
anim_players.remove_at(id)
var parent_id:StringName
if selection_state == POSTS_SELECTED:
parent_id = output[-1].parent_id
var i:int = 0
for option:StickyNote in options:
if option.parent_id == parent_id:
options.erase(options)
anim_players[i].play("unshuffle")
anim_players.remove_at(i)
print("Removed StickyNote %s from options pool" % option.sticky_id)
i += 1
var winning_id
print("Randomly selected card %s" % options[1].text)
if !(options[1].text == "void" and not id == 1):
randomize()
winning_id = randi() % options.size()
else:
winning_id = 2 if id == 0 else 0
Steam.setAchievement("FIGHT_BACK")
Steam.storeStats()
output.append(options.pop_at(winning_id))
random_player = anim_players[winning_id]
anim_players.pop_at(winning_id).play("shuffle")
for anim in anim_players:
anim.play("unshuffle")
await yield_to
transition()
func transition():
if selection_state == CARDS_SELECTED:
selection_state = TRANSITION
options = []
anim_players = []
for control in $sticky_notes.get_children():
options.append(control.get_child(1))
anim_players.append(control.get_child(0))
control.get_child(0).play("post")
curr_selection_id = -1
fill_post_slots()
await anim_players[0].animation_finished
if selection_state != POSTS:
show_posts()
elif selection_state == POSTS_SELECTED:
var out_str:Array[StringName] = []
for card in output:
out_str.append(card.text if card.text != "" else "void")
cards_picked.emit(out_str)
selection_state = DONE
Scenes.end_current_sequence()
func show_posts():
selection_state = POSTS
for player:AnimationPlayer in anim_players:
player.play("RESET")
func handle_hover(new_highlight):
if not _input_locked:
curr_selection_id = options.find(new_highlight)
func handle_mouse_button(button_event: InputEventMouseButton, new_selection: Node):
if not _input_locked:
if button_event.button_index == MOUSE_BUTTON_LEFT and button_event.pressed:
pick(options.find(new_selection))
func pick_cards(id: int, repeat: bool):
print("Reached actor %s in sequence %s. Is%s repeating." % [name, Scenes.id.keys()[id], " not" if repeat else ""])
if not repeat:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
fill_card_slots(id)
#State.transition_stage_to(self, true)
selection_state = CARDS
if id == Scenes.id.YOUTH_DRAEVEN and not repeat:
$Meaning.play()
else:
Scenes.end_current_sequence()
func play_scene(_id, _repeat):
pass