72 lines
1.8 KiB
GDScript
72 lines
1.8 KiB
GDScript
@tool
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class_name SaveGameHandle extends CenterContainer
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signal picked(save_game: SaveGame)
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var has_stage: bool = false:
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set(stage):
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has_stage = stage
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visible = stage
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save_buttons[0].grab_focus()
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@export var saves: Array[SaveGame]
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var save_buttons: Array[SaveGameDisplay]
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@export var update_display: bool:
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set(value):
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load_games()
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var scroll_container: ScrollContainer
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var create_new_game: bool = false
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func _ready() -> void:
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load_games()
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func load_games():
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var save_game_dir := DirAccess.open(State.user_saves_path)
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var filepaths: PackedStringArray = save_game_dir.get_files()
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for path in filepaths:
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if path.ends_with(".json"):
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saves.append(SaveGame.new(path))
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saves.append(SaveGame.new())
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#purging the current state
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save_buttons = []
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if scroll_container != null:
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scroll_container.free()
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scroll_container.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
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add_child(scroll_container)
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for i in range(saves.size()):
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var new_button := SaveGameDisplay.new(saves[i], i+1)
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scroll_container.add_child(new_button)
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save_buttons.append(new_button)
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new_button.pressed.connect(func(): _on_game_picked(i))
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func _on_game_picked(id: int):
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if create_new_game:
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if saves[id].current_room == 0:
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picked.emit(id)
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else:
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$Popup.show()
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else:
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picked.emit(id)
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func pick_slot(create_new_game: bool):
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State.take_stage(self)
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self.create_new_game = create_new_game
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func get_most_recent_save() -> SaveGame:
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var most_recent_time := 0.0
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var most_recent_index:int = 0
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for i in range(saves.size()):
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if Time.get_unix_time_from_datetime_dict(saves[i].last_saved) > most_recent_time and not saves[i].current_room == 0:
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most_recent_index = i
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most_recent_time = Time.get_unix_time_from_datetime_dict(saves[i].last_saved)
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return saves[most_recent_index] if most_recent_time > 0 else SaveGame.new(0)
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