50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://uc6urpgv7n1y"]
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[ext_resource type="Material" uid="uid://ppu1xnd8b7td" path="res://logic-scenes/card_burner/candle.material" id="1_61aak"]
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[sub_resource type="Gradient" id="Gradient_wi77g"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_2ph0d"]
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gradient = SubResource("Gradient_wi77g")
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height = 80
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[sub_resource type="Gradient" id="Gradient_2ph0d"]
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interpolation_mode = 2
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interpolation_color_space = 1
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offsets = PackedFloat32Array(0, 0.254593, 0.902887, 1)
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colors = PackedColorArray(0.6, 0.443137, 0, 1, 1, 0.917647, 0.388235, 1, 0.513726, 0.772549, 0.862745, 1, 0.443137, 0.635294, 1, 1)
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[sub_resource type="GDScript" id="GDScript_cfpbc"]
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script/source = "extends CPUParticles2D
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var noise: = FastNoiseLite.new()
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var noise_position:= 0.0
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var noise_offset:= Vector2.ZERO
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func _process(delta: float) -> void:
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var diff: Vector2 = position - noise_offset - get_viewport().get_mouse_position()
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noise_position += delta * 100
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noise_offset = Vector2(noise.get_noise_1d(noise_position), noise.get_noise_1d(-noise_position))*30.0
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position = get_viewport().get_mouse_position() + noise_offset
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rotation = lerp(rotation, clamp(-PI/3, diff.x *.05, PI/3), delta*20.0)
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lifetime = max(0.01, lerp(lifetime, .25 * (1.0/(1.0+diff.length()*.1) - noise_offset.length()*.02), 0.2))
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"
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[node name="CursorCandle" type="CPUParticles2D"]
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material = ExtResource("1_61aak")
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amount = 256
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texture = SubResource("GradientTexture2D_2ph0d")
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lifetime = 0.25
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emission_shape = 1
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emission_sphere_radius = 5.0
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particle_flag_align_y = true
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direction = Vector2(0, -1)
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spread = 0.0
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gravity = Vector2(0, 800)
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initial_velocity_min = 500.0
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initial_velocity_max = 600.0
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color_ramp = SubResource("Gradient_2ph0d")
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script = SubResource("GDScript_cfpbc")
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