frame-of-mind/src/base-environments/transition/code/dolly.gd

82 lines
2.5 KiB
GDScript

## A dolly tweens all contents to and from two destination points, and to its origin.
class_name Dolly
extends Node3D
@export var pre_arrival_time : float = 17.0
@export var arrival_time : float = 15.0
@export var pre_leave_time : float = 20.0
@export var door_close_time : float = 1.0
@export var leave_time : float = 16.0
@export var post_leave_time : float = 5.0
@onready var origination : Node3D = $Origination
@onready var destination : Node3D = $Destination
@onready var subway : SubwayTrain = $Train
var tween : Tween = null
func _ready() -> void:
for child in get_children(true):
if not child.visible: continue
child.global_position = origination.global_position
## One arrival and departure
func cycle() -> void:
await arrive()
await leave()
func _seat_player_if_inside() -> void:
if %EntryDetect.overlaps_body(State.player):
prints("Player asleep inside Train", self.name)
State.player.sleeping = true
var s1 := %Seat1
var s2 := %Seat2
var seat : Node3D = s1 if (s1.global_position-State.player.global_position).length() < (s2.global_position-State.player.global_position).length() else s2
State.player.reparent(seat)
func _unseat_player_if_inside() -> void:
if %EntryDetect.overlaps_body(State.player):
prints("Player no longer asleep on Train", self.name)
State.player.sleeping = false
State.player.reparent(get_parent())
func arrive() -> void:
%SubwayTrainAudio.play(0)
%SubwayTrainAudioIntense.play(0)
await get_tree().create_timer(pre_arrival_time).timeout
if tween: tween.kill()
tween = create_tween().set_trans(Tween.TRANS_CIRC).set_ease(Tween.EASE_OUT)
for child in get_children(true):
if not child.visible: continue
tween.parallel().tween_property(child, "global_position", self.global_position, arrival_time)
await tween.finished
subway.door_open = true
_unseat_player_if_inside()
func leave() -> void:
await get_tree().create_timer(pre_leave_time).timeout
subway.door_open = false
await get_tree().create_timer(door_close_time).timeout
_seat_player_if_inside()
if tween: tween.kill()
tween = create_tween().set_trans(Tween.TRANS_QUART).set_ease(Tween.EASE_IN)
for child in get_children(true):
if not child.visible: continue
tween.parallel().tween_property(child, "global_position", destination.global_position, leave_time)
await tween.finished
await %SubwayTrainAudio.finished
for child in get_children(true):
if not child.visible: continue
# Warp back
child.global_position = origination.global_position
arrive()