131 lines
3.6 KiB
Plaintext
131 lines
3.6 KiB
Plaintext
[gd_scene load_steps=10 format=3 uid="uid://bigr0lnen1xdh"]
|
|
|
|
[sub_resource type="GDScript" id="GDScript_5hy5u"]
|
|
script/source = "extends Node3D
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
await get_tree().create_timer(1).timeout
|
|
$AnimationPlayer.advance(10)
|
|
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
pass
|
|
|
|
|
|
func _on_scene_actors_animation_finished(anim_name):
|
|
print_debug(\"yay\")
|
|
"
|
|
|
|
[sub_resource type="Shader" id="Shader_tcvor"]
|
|
code = "shader_type spatial;
|
|
|
|
void vertex() {
|
|
// Called for every vertex the material is visible on.
|
|
}
|
|
|
|
void fragment() {
|
|
// Called for every pixel the material is visible on.
|
|
}
|
|
|
|
//void light() {
|
|
// Called for every pixel for every light affecting the material.
|
|
// Uncomment to replace the default light processing function with this one.
|
|
//}
|
|
"
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3ik03"]
|
|
render_priority = 0
|
|
shader = SubResource("Shader_tcvor")
|
|
|
|
[sub_resource type="PlaneMesh" id="PlaneMesh_4cqhd"]
|
|
|
|
[sub_resource type="Animation" id="Animation_kdstq"]
|
|
length = 0.001
|
|
tracks/0/type = "value"
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/path = NodePath("Camera3D:position")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/keys = {
|
|
"times": PackedFloat32Array(0),
|
|
"transitions": PackedFloat32Array(1),
|
|
"update": 0,
|
|
"values": [Vector3(0, -0.058, 0.77)]
|
|
}
|
|
|
|
[sub_resource type="Animation" id="Animation_wjx7h"]
|
|
resource_name = "test"
|
|
length = 5.0
|
|
tracks/0/type = "value"
|
|
tracks/0/imported = false
|
|
tracks/0/enabled = true
|
|
tracks/0/path = NodePath("Camera3D:position")
|
|
tracks/0/interp = 1
|
|
tracks/0/loop_wrap = true
|
|
tracks/0/keys = {
|
|
"times": PackedFloat32Array(0, 5),
|
|
"transitions": PackedFloat32Array(1, 1),
|
|
"update": 0,
|
|
"values": [Vector3(0, -0.058, 0.77), Vector3(0, -0.058, 10.97)]
|
|
}
|
|
|
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_l6qbr"]
|
|
_data = {
|
|
&"RESET": SubResource("Animation_kdstq"),
|
|
&"test": SubResource("Animation_wjx7h")
|
|
}
|
|
|
|
[sub_resource type="Shader" id="Shader_4yqov"]
|
|
code = "shader_type spatial;
|
|
|
|
void vertex() {
|
|
// Called for every vertex the material is visible on.
|
|
}
|
|
|
|
void fragment() {
|
|
// Called for every pixel the material is visible on.
|
|
}
|
|
|
|
void light() {
|
|
DIFFUSE_LIGHT += max(0, dot(NORMAL, LIGHT)) * ATTENUATION * ALBEDO;
|
|
}
|
|
"
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_idyit"]
|
|
render_priority = 0
|
|
shader = SubResource("Shader_4yqov")
|
|
|
|
[node name="Node3D" type="Node3D"]
|
|
script = SubResource("GDScript_5hy5u")
|
|
|
|
[node name="Camera3D" type="Camera3D" parent="."]
|
|
transform = Transform3D(1, 0, 0, 0, 0.987688, -0.156434, 0, 0.156434, 0.987688, 0, -0.058, 0.77)
|
|
fov = 18.0
|
|
|
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera3D"]
|
|
material_override = SubResource("ShaderMaterial_3ik03")
|
|
mesh = SubResource("PlaneMesh_4cqhd")
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
libraries = {
|
|
&"": SubResource("AnimationLibrary_l6qbr")
|
|
}
|
|
autoplay = "test"
|
|
|
|
[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.04812, 0, 0)
|
|
|
|
[node name="CSGSphere3D2" type="CSGSphere3D" parent="."]
|
|
transform = Transform3D(-0.918846, 0, 0.394615, 0, 1, 0, -0.394615, 0, -0.918846, 3.14472, 0, 0)
|
|
material_override = SubResource("ShaderMaterial_idyit")
|
|
|
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
|
transform = Transform3D(0.144125, -0.969123, 0.20007, 0.566457, 0.246576, 0.786337, -0.81139, 0, 0.584505, 3.14472, 0, 0)
|
|
|
|
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_scene_actors_animation_finished"]
|