[gd_scene load_steps=9 format=3 uid="uid://bpjympn3ps3wo"] [ext_resource type="PackedScene" uid="uid://t6opo6kuctpa" path="res://logic-scenes/luna/Luna_frame-of-mind.glb" id="1_07610"] [ext_resource type="Texture2D" uid="uid://da2mxcrij7i86" path="res://logic-scenes/luna/textures/luna_gradient_albedo.png" id="2_m561j"] [ext_resource type="Texture2D" uid="uid://c0ak1q3rr2a23" path="res://logic-scenes/luna/textures/luna_gradients_emit.png" id="3_pog0u"] [ext_resource type="Shader" path="res://logic-scenes/luna/aurora-borealis.gdshader" id="4_sqggi"] [ext_resource type="Texture2D" uid="uid://5j0s45a8i0t5" path="res://logic-scenes/luna/textures/luna-wing-noise.exr" id="5_2ltas"] [ext_resource type="Texture2D" uid="uid://drt35fcxc77ec" path="res://logic-scenes/luna/textures/luna-wing-color.exr" id="6_w77kp"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jdvnl"] render_priority = -1 albedo_texture = ExtResource("2_m561j") roughness = 0.87 emission_enabled = true emission_energy_multiplier = 3.0 emission_texture = ExtResource("3_pog0u") rim_enabled = true rim = 0.7 rim_tint = 0.43 [sub_resource type="ShaderMaterial" id="ShaderMaterial_corh6"] render_priority = 0 shader = ExtResource("4_sqggi") shader_parameter/speed = 0.03 shader_parameter/brightnes = 0.5 shader_parameter/borealis_texture = ExtResource("6_w77kp") shader_parameter/borealis_noise = ExtResource("5_2ltas") [node name="Luna_frame-of-mind" instance=ExtResource("1_07610")] [node name="Skeleton3D" parent="Armature" index="0"] bones/0/position = Vector3(-0.187994, 4.21912, 1.71359) bones/1/rotation = Quaternion(-0.00800295, 0.666343, 0.745557, 0.00824266) bones/2/rotation = Quaternion(-0.344788, -0.0031023, -0.0110357, 0.93861) bones/3/rotation = Quaternion(-0.0731975, -7.22702e-07, -1.61684e-07, 0.997317) bones/4/rotation = Quaternion(0.174645, -0.000716595, 0.0114354, 0.984565) bones/5/rotation = Quaternion(0.262592, -0.00301958, 0.0110949, 0.964838) bones/7/rotation = Quaternion(0.874801, 4.04545e-08, 3.88894e-07, 0.484482) bones/10/rotation = Quaternion(-0.274258, 0.254325, -0.644558, 0.666817) bones/11/rotation = Quaternion(0.260631, -0.199895, -0.0374492, 0.943775) bones/12/rotation = Quaternion(-0.273696, -0.254907, 0.644846, 0.666548) bones/13/rotation = Quaternion(0.264151, 0.127262, 0.0248805, 0.955725) bones/14/rotation = Quaternion(-0.266757, 0.216151, -0.661854, 0.666385) bones/15/rotation = Quaternion(0.288677, -0.109555, -0.0313993, 0.95062) bones/16/rotation = Quaternion(-0.262439, -0.220442, 0.664262, 0.664294) bones/17/rotation = Quaternion(0.288677, 0.109555, 0.0313993, 0.95062) bones/18/rotation = Quaternion(-0.124394, 0.377147, -0.601008, 0.693596) bones/19/rotation = Quaternion(0.250437, -0.0829353, -0.0376093, 0.963841) bones/20/rotation = Quaternion(-0.12178, -0.3803, 0.601894, 0.691567) bones/21/rotation = Quaternion(0.250437, 0.0829353, 0.0376093, 0.963841) bones/22/rotation = Quaternion(-0.0139982, 0.509283, -0.540477, 0.669567) bones/23/rotation = Quaternion(-0.0139984, -0.509284, 0.540477, 0.669566) bones/24/rotation = Quaternion(-0.00188939, -0.633461, 0.77377, 0.00158338) bones/25/rotation = Quaternion(0.35176, -0.0081339, -0.00289724, 0.936049) bones/26/rotation = Quaternion(0.238766, -0.0160995, -0.00439587, 0.970934) bones/27/rotation = Quaternion(0.306783, -0.0055833, -0.00179968, 0.951761) bones/28/rotation = Quaternion(0.312199, 0.0184795, 0.00602322, 0.949818) bones/29/rotation = Quaternion(0.0104325, -0.000287792, 0.0275741, 0.999565) bones/30/rotation = Quaternion(-0.336831, 0.00795559, 0.0222318, 0.941269) bones/33/rotation = Quaternion(-0.202744, 0.00253904, 0.014258, 0.979125) bones/34/rotation = Quaternion(0.0618553, -0.000387624, 0.0144738, 0.99798) bones/35/rotation = Quaternion(0.10719, -0.000593479, 0.0144359, 0.994133) bones/36/rotation = Quaternion(0.111581, -0.000414339, 0.014432, 0.99365) bones/37/rotation = Quaternion(-0.673891, 0.00975898, 0.0106972, 0.738688) bones/38/rotation = Quaternion(0.0528573, -0.000765092, 0.0144529, 0.998496) bones/39/rotation = Quaternion(-0.471249, 0.371812, 0.774518, 0.199506) bones/40/rotation = Quaternion(-0.0365673, -0.116745, -0.178178, 0.976363) bones/41/rotation = Quaternion(-0.0178014, -0.0612402, -0.111425, 0.991724) bones/42/rotation = Quaternion(-0.505493, 0.352609, 0.711574, 0.337349) bones/43/rotation = Quaternion(-0.0491758, -0.0114654, -0.107075, 0.992968) bones/44/rotation = Quaternion(-0.0496002, 0.0018404, -0.122169, 0.991267) bones/45/rotation = Quaternion(-0.540775, 0.270486, 0.626793, 0.491458) bones/46/rotation = Quaternion(-0.10312, -0.0188764, -0.118195, 0.987441) bones/47/rotation = Quaternion(-0.0560919, -0.000887505, -0.0771941, 0.995437) bones/48/rotation = Quaternion(-0.601496, 0.0197315, 0.517776, 0.608046) bones/49/rotation = Quaternion(-0.0756999, 0.222035, -0.0605041, 0.970211) bones/50/rotation = Quaternion(-0.139589, 0.0586197, -0.0728648, 0.985784) bones/51/rotation = Quaternion(-0.471249, -0.371812, -0.774518, 0.199506) bones/52/rotation = Quaternion(-0.0365673, 0.116746, 0.178178, 0.976363) bones/53/rotation = Quaternion(-0.0362102, 0.0591609, 0.112543, 0.991223) bones/54/rotation = Quaternion(-0.505491, -0.352612, -0.711573, 0.33735) bones/55/rotation = Quaternion(-0.0491425, 0.0114689, 0.107074, 0.992969) bones/56/rotation = Quaternion(-0.0496002, -0.00184038, 0.122169, 0.991267) bones/57/rotation = Quaternion(-0.540763, -0.270501, -0.626786, 0.491471) bones/58/rotation = Quaternion(-0.10312, 0.0188764, 0.118195, 0.987441) bones/59/rotation = Quaternion(-0.0560773, 0.000888665, 0.0771939, 0.995435) bones/60/rotation = Quaternion(-0.601496, -0.0197316, -0.517777, 0.608046) bones/61/rotation = Quaternion(-0.0756927, -0.222034, 0.0605057, 0.970211) bones/62/rotation = Quaternion(-0.139385, -0.0586047, 0.0728769, 0.985813) [node name="Loona_main" parent="Armature/Skeleton3D" index="0"] gi_mode = 2 surface_material_override/0 = SubResource("StandardMaterial3D_jdvnl") [node name="wings" parent="Armature/Skeleton3D" index="1"] surface_material_override/0 = SubResource("ShaderMaterial_corh6") [node name="AnimationPlayer" parent="." index="1"] autoplay = "luna_idle"