extends CardCollider class_name Card var card_id enum burned { NOT, SINGED, BURNING, TORCHED } #FIXME remove this legacy stuff without loosing the evil notes ... var compatible_sticky_notes: Array[StickyNote] = [] @export var evil_sticky_notes: Array[StickyNote] = [] var own_sticky_notes: Array[StickyNote] = [] var current_sticky_note: StickyNote = null var wiggle_pos: float = 0 var wiggle_intensity: float = 0 var noise: Noise = FastNoiseLite.new() var wiggle_tween : Tween var scale_tween : Tween var transfor_arr: Array[Transform2D] = [ Transform2D(0.9, Vector2(-125, -83)), Transform2D(-0.3, Vector2(-126, -75)), Transform2D(-0.3, Vector2(-126, -74)), Transform2D(-0.3, Vector2(-126, -73)), Transform2D(0.5, Vector2(-126, -77)) ] @export var text: String = "" : set(value): text = value _on_text_updated.call_deferred() @onready var label: Label = $Label @onready var background_sprite: AnimatedSprite2D = $AnimatedSprite2D @export var picked_random: bool = false @export var wiggle_strength: float = 0.2 @export var wiggle_speed: float = 5 @export_range(1, 2) var scale_bump: float = 1.05 @export_range(1.0, 10.0) var bounce_speed: float = 5 @export var highlighted: bool = false: set(highlight): if highlight != highlighted: highlighted = highlight if is_inside_tree() and is_node_ready(): if scale_tween: scale_tween.kill() if wiggle_tween: wiggle_tween.kill() if highlighted: scale_tween = get_tree().create_tween() scale_tween.tween_property(self, "scale", Vector2(scale_bump, scale_bump), 0.1) wiggle_tween = get_tree().create_tween() wiggle_tween.tween_property(self, "wiggle_intensity", 1, 0.2) else: scale_tween = get_tree().create_tween() scale_tween.tween_property(self, "scale", Vector2(1, 1), 0.3) wiggle_tween = get_tree().create_tween() wiggle_tween.tween_property(self, "wiggle_intensity", 0, 0.5) else: if highlighted: scale = Vector2(scale_bump, scale_bump) wiggle_intensity = 1 else: scale = Vector2(1,1) wiggle_intensity = 0 @export var voice_line: AudioStream = null @export var is_dragable: bool = false @export var diameter := 336.0 @export_range(0, 2) var burn_progress: float = 0: set(burn): if is_node_ready(): if burn > 0 and background_sprite.material == null: if background_sprite != null: background_sprite.material = crumble_material.duplicate() add_child(card_fire, false, Node.INTERNAL_MODE_FRONT) card_fire.material = card_fire.material.duplicate() elif burn_progress > 0 and burn <= 0: background_sprite.material.set_shader_parameter("fire_progression", 0) card_fire.material.set_shader_parameter("fire_progression", 0) background_sprite.material = null remove_child(card_fire) burn_progress = burn if background_sprite != null and card_fire != null and burn_progress > 0: background_sprite.material.set_shader_parameter("fire_progression", burn_progress) card_fire.material.set_shader_parameter("fire_progression", burn_progress) background_sprite.visible = burn_progress < 2 card_fire.visible = burn_progress < 2 label.modulate = Color.WHITE.lerp(Color(0,0,0,0), clampf(burn_progress*3-3, 0, 1)) var burn_tween: Tween signal has_burned @export var burn_state: burned = burned.NOT: set(burning): if burning != burn_state: if burn_tween != null: burn_tween.kill() match burning: burned.NOT: burn_tween = get_tree().create_tween() burn_tween.tween_property(self, "burn_progress", 0, 0.5) burned.SINGED: burn_tween = get_tree().create_tween() burn_tween.set_ease(Tween.EASE_OUT) burn_tween.set_trans(Tween.TRANS_SINE) burn_tween.tween_property(self, "burn_progress", 0.5, 2) burned.BURNING: burn_tween = get_tree().create_tween() burn_tween.tween_property(self, "burn_progress", 2.0, 2) burn_tween.tween_callback(_torch).set_delay(1.0) burned.TORCHED: print_debug("Card %s has been burned." % HardCards.get_obscure_name(name)) has_burned.emit() burn_state = burning func _torch(): burn_state = burned.TORCHED var crumble_material: ShaderMaterial = preload("res://logic-scenes/card_burner/card_crumble.material") var card_fire: Sprite2D = preload("res://logic-scenes/card_burner/card_fire.tscn").instantiate() var sticky_note_position: Vector2 = Vector2(-66, 83) var is_mouse_entered: bool = false var mouse_offset: Vector2 func init(card_name: String = "card", own_id:StringName = "-1") -> void: if card_name != "c_void": text = card_name if !card_name.begins_with("c"): push_error("Illegal card.") card_id = own_id name = card_name func _ready(): input_event.connect(_on_input_event) _handle_wiggle(0) _on_text_updated.call_deferred() func _on_text_updated(): if is_node_ready(): var curr_frame := text.hash() % background_sprite.sprite_frames.get_frame_count(background_sprite.animation) background_sprite.frame = curr_frame if text == "": if background_sprite.get_child_count() == 0: background_sprite.add_child(load("res://logic-scenes/board/void_stuff.tscn").instantiate(), false, Node.INTERNAL_MODE_DISABLED) else: if background_sprite.get_child_count() > 0: background_sprite.get_child(0).queue_free() label.text = text wiggle_pos = float(text.hash() % 100) label.rotation = deg_to_rad(transfor_arr[curr_frame].get_rotation()) #label.position = transfor_arr[curr_frame].origin burn_progress = burn_progress if not Engine.is_editor_hint(): _handle_wiggle(0) func _process(delta: float) -> void: if highlighted: _handle_wiggle(delta) if get_overlapping_areas().size() > 0 and is_dragable: for area in get_overlapping_areas(): if area is Card or area is CardCollider: if area is CardCollider: position += area.direction * delta elif not (area.highlighted or self.highlighted) and area.is_dragable: var diff:Vector2 = position - area.position position -= diff.normalized() * ((diff.length()-diameter)/diameter) * bounce_speed * (delta/(1.0/60)) _move_card() func _handle_wiggle(delta): wiggle_pos += delta * wiggle_speed * wiggle_intensity rotation = noise.get_noise_1d(wiggle_pos)*wiggle_strength func _input(event: InputEvent) -> void: if event is InputEventMouseButton: if event.button_index == MOUSE_BUTTON_LEFT and not event.pressed: is_dragged = false func _on_mouse_entered() -> void: is_mouse_entered = true if not Input.is_action_pressed("mouse_left"): # Do nothing if mouse hovers over sticky_note if has_sticky_note_attached(): if current_sticky_note and current_sticky_note.highlighted: return highlighted = true if "handle_hover" in owner: owner.handle_hover(self) func _on_mouse_exited(): highlighted = false is_mouse_entered = false if burn_state == burned.SINGED: burn_state = burned.NOT func _on_input_event(_viewport, event, _shape_idx): if event is InputEventMouseMotion: _move_card() if event is InputEventMouseButton: # Mouse Button Left is being handled by card_board to prevent events being missed when mouse moves outside card if event.button_index == MOUSE_BUTTON_LEFT and event.pressed: if "handle_mouse_button" in owner: mouse_offset = (get_viewport().get_mouse_position() - position) if highlighted: owner.handle_mouse_button(event, self) func _move_card(): if is_dragged: position += (get_viewport().get_mouse_position() - position) - mouse_offset func has_sticky_note_attached() -> bool: return get_attached_sticky_note() != null func get_attached_sticky_note() -> StickyNote: for child in get_children(false): if child is StickyNote: return child return null func preview_sticky_note(sticky_note: StickyNote): sticky_note.reparent(self.get_parent()) sticky_note.attached_to = self sticky_note.tween_transform_to(Transform2D(0, global_position + sticky_note_position + 0 * Vector2(sticky_note.diameter, sticky_note.diameter))) func attach_sticky_note(sticky_note: StickyNote) -> bool: if has_sticky_note_attached(): return false sticky_note.reparent(self) sticky_note.position = sticky_note_position sticky_note.on_board = false sticky_note.is_dragable = false current_sticky_note = sticky_note #var former_parent = sticky_note.attached_to sticky_note.attached_to = self if name == "c_hit" and sticky_note.name == "c_effort" and Steamworks.has_initialized: Steam.setAchievement("FIGHT_FOR_GOOD") Steam.storeStats() return true func remove_sticky_note() -> StickyNote: var former_child:StickyNote = get_attached_sticky_note() current_sticky_note = null former_child.reparent(get_parent()) former_child.owner = self.owner former_child.on_board = true former_child.attached_to = owner return former_child func exchange_sticky_note_with(new_note: StickyNote) -> StickyNote: var tmp := remove_sticky_note() attach_sticky_note(new_note) return tmp # This makes sure this node highlights itself when focus has left the sticky note. func check_hover(): if is_mouse_entered: _on_mouse_entered() func reclaim_sticky_note(): current_sticky_note.on_board = false current_sticky_note.tween_transform_to(Transform2D(0, to_global(sticky_note_position))) await current_sticky_note.transform_tween_finished current_sticky_note.reparent(self) current_sticky_note.owner = self.owner